Make sure persistent rooms are stored to the database. Without this
change, a room got lost if the 'persistent' flag was handed over to
mod_muc:create_room/5 and the server was then restartet before any
activity took place in that room.
just_created = true,
room_shaper = Shaper}),
State1 = set_opts(DefRoomOpts, State),
+ if (State1#state.config)#config.persistent ->
+ mod_muc:store_room(State1#state.server_host,
+ State1#state.host,
+ State1#state.room,
+ make_opts(State1));
+ true -> ok
+ end,
?INFO_MSG("Created MUC room ~s@~s by ~s",
[Room, Host, jlib:jid_to_string(Creator)]),
add_to_log(room_existence, created, State1),