MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
MaxOutputHeight = title->height - job->crop[0] - job->crop[1];
[self SettingsChanged: nil];
+
}
NSString *scaleString;
CGFloat scale = ( ( CGFloat )[fPictureView frame].size.width) / ( ( CGFloat )imageScaledSize.width);
if (scale * 100.0 != 100)
- //if( imageScaledSize.height > [fPictureView frame].size.height)
{
//CGFloat scale = ( ( CGFloat )[fPictureView frame].size.width) / ( ( CGFloat )imageScaledSize.width);
scaleString = [NSString stringWithFormat:
// Now resize the whole panel by those same deltas, but don't exceed the min
NSRect frame = [[self window] frame];
NSSize screenSize = [[[self window] screen] frame].size;
- NSSize maxSize = [[self window] maxSize];
+ //NSSize maxSize = [[self window] maxSize];
+ NSSize maxSize = [[[self window] screen] visibleFrame].size;
NSSize minSize = [[self window] minSize];
frame.size.width += deltaX;
{
frame.size.height = minSize.height;
}
+ /* compare frame to max size of screen */
+ if( frame.size.width > maxSize.width )
+ {
+ frame.size.width = maxSize.width;
+ }
+
+ if( frame.size.height > maxSize.height )
+ {
+ frame.size.height = maxSize.height;
+ }
+
+
// But now the sheet is off-center, so also shift the origin to center it and
* So check the origin against the screen origin and adjust if
* necessary.
*/
- NSSize screenSize = [[[self window] screen] frame].size;
- CGFloat screenWidthMod = screenSize.width - 100;
- CGFloat screenHeightMod = screenSize.height - 100;
+ NSSize screenSize = [[[self window] screen] visibleFrame].size;
NSPoint screenOrigin = [[[self window] screen] frame].origin;
- if (screenHeightMod < frame.size.height)
+ if (screenSize.height < frame.size.height)
{
- frame.size.height = screenHeightMod;
+ frame.size.height = screenSize.height;
}
- else if (screenWidthMod < frame.size.width)
+ if (screenSize.width < frame.size.width)
{
- frame.size.width = screenWidthMod;
+ frame.size.width = screenSize.width;
}
- (void)setViewSize: (NSSize)viewSize
{
/* special case for scaleToScreen */
- NSSize screenSize = [[[self window] screen] frame].size;
+ NSSize screenSize = [[[self window] screen] visibleFrame].size;
NSSize areaSize = [fPictureViewArea frame].size;
if (scaleToScreen == YES || viewSize.width > areaSize.width || viewSize.height > areaSize.height)
{
/* for scaleToScreen, we expand the fPictureView to fit the entire screen */
- //NSSize areaSize = [fPictureViewArea frame].size;
CGFloat viewSizeAspect = viewSize.width / viewSize.height;
if (viewSizeAspect > 1.0) // we are wider than taller, so expand the width to fill the area and scale the height
{