#define init_vault() vault_x = -1
#define do_vault() (vault_x != -1)
static xchar vault_x, vault_y;
-boolean goldseen; /* XXX do we need this variable? It does nothing. */
static boolean made_branch; /* used only during level creation */
/* Args must be (const genericptr) so that qsort will always be happy. */
(void) maketrap(x, y, WEB);
}
/* put traps and mimics inside */
- goldseen = FALSE;
x = 8 - (level_difficulty() / 6);
if (x <= 1)
x = 2;
while (!rn2(x))
mktrap(0, 0, croom, (coord *) 0);
- if (!goldseen && !rn2(3))
+ if (!rn2(3))
(void) mkgold(0L, somex(croom), somey(croom));
if (Is_rogue_level(&u.uz))
goto skip_nonrogue;