/****************************************************************************/
/* Version 3.6.x */
+/* Patch 7, February 16, 2023
+ *
+ * during engraving, spaces were counted instead of non-space (cherry-pick of
+ * 4e0a1e04 from NetHack-3.7)
+ * avoid potential buffer overflow in append_str()
+ * resolve missing dependency in NetHack.sln
+ * code in include/tradstdc.h was trying to suppress warn_unused result by
+ * defining warn_unused_result to an empty string and that began causing
+ * a build error within a system-supplied header file cdefs.h when using
+ * ubuntu impish 21.10; disable that for any Linux unless GCC_URWARN is
+ * defined to force it back into effect
+ * update_inventory() after leash goes slack
+ * player assigned name for monsters, specific objects, or object types could be
+ longer than what was intented to be allowed; for 'curses', much longer
+ * windows: added winflexbison to travis-ci configuration to permit full build of
+ * levcomp and dgncomp
+ * windows: a bad chdir specified in win/win32/dgnstuff.mak caused full build to
+ * abort
+ * windows: the console.rc file had outdated information stating 3.6.3 when the
+ * official 3.6.6 binary was built.
+ * windows: switch from using keyhandling dll's to incorporating the three
+ * variations (default, ray, 340) in sys/winnt/nttty.c
+ * curses: cherry-picked selectsaved code from 3.7 for menu of save files
+ * NetHackW: fix delayed rendering of cursor when using farlook
+ */
+
/* Patch 6, March 8, 2020
+ *
* invalid status highlight color could be maliciously used to corrupt memory
* formatting corpse names used internal buffers differently from formatting
* other objects and could potentially clobber memory
* fix potential buffer overflow in pline(), raw_printf(), and config_error_add()
* fix potential buffer overflow in choose_windows()
* use vsnprintf instead of vsprintf in pline.c where possible
- * Windows: incldues a fix from a 3.6.4 post-release update where
+ * Windows: includes a fix from a 3.6.4 post-release update where
* OPTIONS=map_mode:fit_to_screen could cause a game start failure
* Windows: users with C-locale unmappable names could get game start failure
*/