#define MAX_GLYPHS_INITIAL 1024
#define MAX_LINES_INITIAL 64
-#define BLUR_MAX_RADIUS 50.0
+#define BLUR_MAX_RADIUS 100.0
#define MAX_BE 100
#define ROUND(x) ((int) ((x) + .5))
#define SUBPIXEL_MASK 56 // d6 bitmask for subpixel accuracy adjustment
} else if (mystrcmp(&p, "blur")) {
double val;
if (mystrtod(&p, &val)) {
+ val = render_priv->state.blur * (1-pwr) + val*pwr;
val = (val < 0) ? 0 : val;
val = (val > BLUR_MAX_RADIUS) ? BLUR_MAX_RADIUS : val;
render_priv->state.blur = val;