/// Cleaning up the program state.
void NullabilityChecker::checkDeadSymbols(SymbolReaper &SR,
CheckerContext &C) const {
+ if (!SR.hasDeadSymbols())
+ return;
+
ProgramStateRef State = C.getState();
NullabilityMapTy Nullabilities = State->get<NullabilityMap>();
for (NullabilityMapTy::iterator I = Nullabilities.begin(),
E = Nullabilities.end();
I != E; ++I) {
- if (!SR.isLiveRegion(I->first)) {
+ const auto *Region = I->first->getAs<SymbolicRegion>();
+ assert(Region && "Non-symbolic region is tracked.");
+ if (SR.isDead(Region->getSymbol())) {
State = State->remove<NullabilityMap>(I->first);
}
}