// Anonymous structures print as '?'
if (const IdentifierInfo *II = RDecl->getIdentifier()) {
S += II->getName();
+ if (ClassTemplateSpecializationDecl *Spec
+ = dyn_cast<ClassTemplateSpecializationDecl>(RDecl)) {
+ const TemplateArgumentList &TemplateArgs = Spec->getTemplateArgs();
+ std::string TemplateArgsStr
+ = TemplateSpecializationType::PrintTemplateArgumentList(
+ TemplateArgs.getFlatArgumentList(),
+ TemplateArgs.flat_size(),
+ (*this).PrintingPolicy);
+
+ S += TemplateArgsStr;
+ }
} else {
S += '?';
}
--- /dev/null
+// RUN: %clang_cc1 %s -triple=x86_64-apple-darwin10 -emit-llvm -o - | FileCheck %s
+
+// CHECK: v17@0:8{vector<float, float, float>=}16
+// CHECK: {vector<float, float, float>=}
+
+
+template <typename T1, typename T2, typename T3> struct vector {
+ vector(T1,T2,T3);
+};
+
+typedef vector< float, float, float > vector3f;
+
+@interface SceneNode
+{
+ vector3f position;
+}
+
+@property (assign, nonatomic) vector3f position;
+
+@end
+
+@interface MyOpenGLView
+{
+@public
+ vector3f position;
+}
+@property vector3f position;
+@end
+
+@implementation MyOpenGLView
+
+@synthesize position;
+
+-(void)awakeFromNib {
+ SceneNode *sn;
+ vector3f VF3(1.0, 1.0, 1.0);
+ [sn setPosition:VF3];
+}
+@end