// don't use flat addressing.
if (IsGraphicsShader)
return -1;
- return ST->hasFlatAddressSpace() ?
- AMDGPUAS::FLAT_ADDRESS : AMDGPUAS::UNKNOWN_ADDRESS_SPACE;
+ return AMDGPUAS::FLAT_ADDRESS;
}
unsigned getVectorSplitCost() { return 0; }
--- /dev/null
+; RUN: opt -S -mtriple=amdgcn-mesa-mesa3d -mcpu=tahiti -infer-address-spaces %s | FileCheck %s
+
+; Make sure addrspace(0) is still treated as flat on targets without
+; flat instructions. It's still flat, it just doesn't work.
+
+; CHECK-LABEL: @load_flat_from_global(
+; CHECK-NEXT: %tmp1 = load float, float addrspace(1)* %ptr
+; CHECK-NEXT: ret float %tmp1
+define float @load_flat_from_global(float addrspace(1)*%ptr) #0 {
+ %tmp0 = addrspacecast float addrspace(1)* %ptr to float*
+ %tmp1 = load float, float* %tmp0
+ ret float %tmp1
+}