--- /dev/null
+ Instructions for Installing NetHack 3.3.1
+ on a VMS system
+ =========================================
+
+0. Please read this entire file before trying to build or install
+ NetHack, then read it again!
+
+1. Building NetHack requires a C compiler (either VAX C, DEC C, or GNU C)
+ and VMS version V4.6 or later (but see note #9). This release has been
+ tested on VAX/VMS V5.5-2 and V6.2, and Alpha/VMS V6.2 and V7.1. The
+ build procedure (vmsbuild.com) should not need to be modified; it accepts
+ an option for selecting the compiler, and it can detect different
+ versions which might require specific command qualifiers. Versions
+ of VAXC earlier than V2.3 will produce many warning messages (about
+ 200 per source file; over to 25,000 total!), but NetHack has been
+ verified to compile, link, and execute correctly when built with VAXC
+ V2.2 using vmsbuild.com. There is also a set of Makefiles suitable
+ for use with MMS; they may or may not work with other make utilities.
+
+2. Make sure all the NetHack files are in the appropriate directory
+ structure. You should set up a directory--referred to as "top" below
+ and in some of the assorted files, but which may be a subdirectory--
+ that has these subdirectories
+ [.dat] -- data files
+ [.doc] -- documentation files
+ [.include] -- C header files
+ [.src] -- primary source files
+ [.sys] -- parent for [.sys.*]
+ [.sys .share] -- files shared by several ports, including VMS
+ [.sys .vms] -- VMS-specific source and support files
+ [.util] -- sources for essential utility programs
+ [.win] -- parent for [.win.*]
+ [.win .tty] -- "window" routines for ordinary terminals
+ (including terminal windows on workstations)
+ The following subdirectories may be present, but are not useful for
+ building NetHack on VMS and are not required:
+ [.sys .amiga] -- AmigaDOS
+ [.sys .amiga .splitter]
+ [.sys .atari] -- Atari TOS
+ [.sys .be] -- BeBox BeOS
+ [.sys .mac] -- Macintosh
+ [.sys .mac .old]
+ [.sys .msdos] -- MSDOS for IBM PCs and compatibles
+ [.sys .msdos .old]
+ [.sys .os2] -- OS/2
+ [.sys .share .sounds] -- AIFF format audio files
+ [.sys .unix] -- guess :-)
+ [.sys .winnt] -- Windows NT
+ [.win .gem] -- window routines for Atari/GEM
+ [.win .gnome] -- window routines for Unix/GNOME
+ [.win .Qt] -- window routines for Qt
+ [.win .share] -- "tile" graphic support
+ [.win .win32] -- Windows NT
+ [.win .X11] -- window routines for X-Windows; requires X11R4
+ or later and MIT's Athena Widget set
+ You must arrange things in this structure or the supplied procedures
+ and instructions in this file will not work properly. Several DCL
+ command files are present in the [.sys.vms] subdirectory and won't
+ work as intended if they're moved elsewhere. The file called Files
+ in the top directory contains lists of everything that should be in
+ each subdirectory, including things that are constructed as NetHack
+ is being built. (If you obtain the NetHack distribution via the
+ "shar" packaging used for Usenet newsgroup comp.sources.games and its
+ archives, you may have to reconstruct several files that get split
+ for posting.)
+
+3. Prior to beginning compilation, go to the [.include] subdirectory and
+ edit vmsconf.h according to its comments. You should set Local_WIZARD
+ and Local_HACKDIR to appropriate values, and you might want to define
+ TEXTCOLOR if you have any color VAXstations or color terminals which
+ handle ANSI-format escape sequences to set foreground and background
+ color for text characters. (VT241/VT340 color graphics won't work.)
+ Other things which may be of interest are SECURE if you intend to
+ set up NetHack as an installed image which is granted privileges, and
+ SHELL which should be disabled if you intend to allow captive accounts
+ to run NetHack. You may also want to edit file config.h, but that's
+ only necessary if you want or need to disable some of the game options.
+ The distributed copy of config.h will work successfully on VMS;
+ vmsconf.h has conditional code to deal with the UNIX-specific items.
+
+4. If you have the programming utilities lex or flex and yacc or bison,
+ you may edit the procedure [.sys.vms]spec_lev.com and execute it to
+ process several source files for NetHack's special level and dungeon
+ compilers. If you don't modify spec_lev.com, it will copy some
+ pre-processed versions of the appropriate files (dgn_lex.c, lev_lex.c,
+ dgn_yacc.c, lev_yacc.c, dgn_comp.h, and lev_comp.h) from [.sys.share]
+ into [.util]*.c and [.include]*.h.
+ $ @[.SYS.VMS]SPEC_LEV ![OPTIONAL]
+ If you perform this step, do it prior to executing vmsbuild.com; if
+ you don't perform this step, vmsbuild.com will do so for you.
+
+5. To build NETHACK.EXE and its auxiliary programs, execute the
+ following DCL command:
+ $ @[.SYS.VMS]VMSBUILD !defaults to CC, either VAXC or DECC
+ or $ @[.SYS.VMS]VMSBUILD "GNUC" !force "GCC"
+ It can take quite a bit of time for a full build to complete.
+ vmsbuild.com will display some feedback as it executes; generally
+ this will be the name of each source file that's about to be compiled
+ or the name of the executable that has just been linked.
+
+6. If you have already started (or finished) a build and decide to start
+ over with a different compiler, you should DELETE [.SRC]CRTL.OPT;*
+ first.
+
+7. After compilation, it's time to perform installation. Go back to
+ the top directory. Either edit [.sys.vms]install.com to indicate
+ where you want everything to be installed, or specify the location
+ and "playground" owner on the command line. Then execute either
+ $ @[.SYS.VMS]INSTALL
+ or $ @[.SYS.VMS]INSTALL location owner
+ where location is a device:[directory] specification and owner is
+ either a rights identifier or UIC. If install.com is not modified
+ and if values aren't supplied on the command line, the default values
+ used are the translation of logical name HACKDIR, if any, or else
+ [.PLAY] (relative to the current directory), and the UIC for the
+ current process. install.com will use the auxiliary programs
+ constructed by vmsbuild.com to process quite a few data files in the
+ [.dat] subdirectory. Then it will create the playground directory,
+ if necessary, plus the associated [.save] subdirectory. Next it will
+ copy the data files into the playground; this step can take a while.
+ Finally it will copy nethack.exe and a few additional support files.
+
+ After it completes, the files [.src]nethack.olb, [.src]nethack.exe,
+ [.util]*.obj, [.util]*_comp.exe, and [.util]makedefs.exe can be
+ deleted in order to save disk space if desired. The other program,
+ [.util]recover.exe, should not be deleted unless you make a copy of
+ it somewhere--perhaps in the playground directory--first. It can be
+ used to resurrect some games disrupted by system or program crash.
+
+8. The file nethack.com which is copied to the playground directory can
+ be used to invoke NetHack, or nethack.exe can be run directly. Most
+ of the command-line options specified in the Unix man-page (file
+ [.doc]nethack.txt) are also applicable to VMS. Some comments at the
+ beginning of nethack.com illustrate several of the options. New
+ players should read the file "Guidebook.txt" which will be copied
+ into the playground directory as "Guidebook.doc".
+
+
+Notes:
+
+1. Save files and bones files from earlier versions will not work with
+ 3.3.1. The scoreboard file (RECORD) from 3.3.0 will work; one from
+ version 3.2.x is slightly different format but should be compatible.
+
+2. To specify user-preference options in your environment, define the
+ logical name NETHACKOPTIONS to have the value of a quoted string
+ containing a comma separated list of option values. The option names
+ are case-insensitive.
+ $ define nethackoptions "noAutoPickup,Dog:Rover,Cat:Felix,DECgraphics"
+ One value you'll probably want to specify is "noLegacy" to turn off
+ the initial introductory passage. The "checkpoint" option controls
+ whether or not enough data is saved to disk so that the set of level
+ files left behind after a crash contains sufficient information for
+ recover.exe to be able to construct a save file after the fact. The
+ tradeoff for enabling checkpoint is that using it makes level changes
+ do more I/O and take longer. The "menustyle" option controls some
+ aspects of the user interface, and can be set to "menustyle:traditional"
+ to make 3.3.1 or 3.2.x behave more like 3.1.3.
+
+ If logical name or DCL symbol NETHACKOPTIONS is not defined, NetHack
+ will try HACKOPTIONS instead. Regardless of whether or not either
+ is defined, it will also try to find a configuration file containing
+ additional option settings. If the value of the translation of
+ NETHACKOPTIONS--or HACKOPTIONS--begins with an "@" character then the
+ rest of the translation is assumed to be the name of the configuration
+ file. Otherwise, the following are tried: file specified by logical
+ name NETHACKINI, file SYS$LOGIN:NETHACK.INI, and file HOME:NETHACK.CNF
+ (note that the C run-time library sets up the value of HOME to match
+ sys$login). Syntax for the configuration file is similar to
+ NETHACKOPTIONS, but multiple lines can be used, each must start with
+ OPTIONS=, and comments can be included by placing '#' in the first
+ column. Several options which take more complex values (graphics
+ representation) can also be present; see the "Guidebook" for details.
+ (Guidebook.txt can be found in the [.doc] subdirectory; a copy gets
+ placed in the playground directory by install.com. Also, an example
+ configuration file can be found in [.win.X11]nethack.rc.)
+
+3. Instead of using vmsbuild.com to compile and link everything, you can
+ use the set of Makefiles found in the vms subdirectory, provided you
+ have an appropriate and compatible make utility. They've been tested
+ using MMK, a freeware clone of Digital's MMS. There are five of them,
+ and the suffix or filetype on their names indicates where they should
+ be placed.
+ $ copy [.sys.vms]Makefile.top []Makefile.
+ $ copy [.sys.vms]Makefile.src [.src]Makefile.
+ $ copy [.sys.vms]Makefile.utl [.util]Makefile.
+ $ copy [.sys.vms]Makefile.dat [.dat]Makefile.
+ $ copy [.sys.vms]Makefile.doc [.doc]Makefile.
+ After doing that, edit [.src]Makefile and [.util]Makefile to specify
+ pertinent compiler options in CFLAGS, linker options in LFLAGS, and
+ libraries in LIBS and/or MORELIBS if the default values aren't right.
+ Be sure to make compatible compilation and linking settings in both
+ files. While in there, edit [.util]Makefile to specify the appropriate
+ values for lex and yacc, _or_ move to that directory and use MMS or
+ make to build targets no_lex and no_yacc which will copy several
+ pre-processed files from [.sys.share] into [.util]. Finally, edit
+ Makefile in the top directory to specify values for GAMEDIR and
+ GAMEOWNER. This top Makefile invokes [.sys.vms]install.com to do
+ much of the actual installation work, so if you want to make any
+ customizations or file protection changes, edit install.com to suit.
+ Also set MAKE in all of the Makefiles to the appropriate command if
+ not using MMS or MMK.
+
+ Once the Makefiles are tailored for your site, give the command
+ $ mms all,install
+ or $ make all install
+ To compile and install everything. The object files compiled via
+ the Makefiles are left as individual .OBJ files rather than placed
+ into an object library (in contrast to step #7 above and note #10
+ below). These Makefiles are provided on an as-is basis; vmsbuild.com
+ is the preferred way to compile because it's guaranteed to compile
+ and link everything.
+
+4. termcap is an ASCII data file containing descriptions of terminal
+ capabilities and the escape sequences that software must use to take
+ advantage of them. If you do not already have a termcap file in use
+ on your system there is a small one in file [.SYS.SHARE]TERMCAP. It
+ contains definitions for common Digital terminals, also suitable for
+ most clones and emulators. This file is copied into the playground
+ by install.com, and NetHack will use it if it can't find any other
+ one. NetHack uses the following sequence to attempt to locate the
+ termcap file: translation of the logical name TERMCAP (used as-is),
+ file NETHACKDIR:TERMCAP, similar file HACKDIR:TERMCAP, GNU-Emacs file
+ EMACS_LIBRARY:[ETC]TERMCAP.DAT, file []TERMCAP, and lastly file
+ $TERMCAP (which most likely would be a logical name). If NetHack
+ can't find the termcap file, or if the above search sequence finds a
+ different one than you'd prefer, then use the DCL ASSIGN or DEFINE
+ command to define a value for logical name TERMCAP.
+
+ NetHack also tries fairly hard to figure out what kind of terminal
+ you're using. It checks for logical names (or symbols) NETHACK_TERM,
+ HACK_TERM, EMACS_TERM, and lastly TERM. The last is set up by the
+ C run-time library and you cannot use a logical name or symbol for
+ it. If all those fail, or if whichever one succeeds has a value of
+ "undefined" or "unknown" (which can happen under VMS V5.4-* and
+ V5.5-* for VT420 terminals), NetHack will query the VMS TERMTABLE
+ database used by the SMG library routines. Whatever value NetHack
+ eventually comes up with needs to be the name of an entry in the
+ termcap file, otherwise a message about "Unknown terminal type" will
+ be printed and NetHack will exit.
+
+5. NetHack contains code which attempts to make it secure in case it's
+ installed with privileges (to allow the playground to be protected
+ against world write access). This has only undergone limited testing,
+ so install NetHack with privileges at your own risk. If you discover
+ any potential security holes, please let us know so that we can take
+ steps to correct the problem(s). NetHack always includes filename
+ punctuation when accessing files, so that it should never be affected
+ by inadvertent or malicious logical name definitions, and it always
+ deactivates installed privileges prior to spawning a subprocess.
+
+ Note to end users: "installing with privileges" is an option for
+ system managers who set up system-wide access to the game. Since
+ CMKRNL privilege and modification of the system boot routines are
+ both required, it is not an option for ordinary users. There are
+ no explicit instructions on how to do such an installation, because
+ only system managers who are already familiar with the process and
+ its potential security ramifications should even consider it.
+
+ The default setup by install.com assumes no privileges and uses
+ world-writable files to allow arbitrary users to play. This is
+ NOT secure and not advisable in any environment where there are
+ untrustworthy users, but works fine for many sites. If you allow
+ users to run NetHack from captive accounts (VMS 5.1-* or earlier)
+ or from restricted accounts (5.2 and later), you should either make
+ sure that they do not have TMPMBX privilege or else disable NetHack's
+ ability to spawn an interactive subprocess. To disable subprocesses,
+ disable the "!" (shell escape) command by commenting out the definition
+ of SHELL in vmsconf.h prior to building the program. This necessity
+ may be removed in some future release, where NetHack will check for
+ captive accounts instead of spawning unconditionally. Note that
+ disabling the SHELL command also prevents spawning MAIL when scrolls
+ of new mail are received.
+
+ In order for installed privileges to be used at all, the value of
+ HACKDIR (via Local_HACKDIR in vmsconf.h) compiled into the program
+ must correspond to the actual playground directory. If logical name
+ HACKDIR (or NETHACKDIR) is used to override that value, installed
+ privileges will be deactivated unless its value corresponds to the
+ same device and directory as the internal value. If that internal
+ value contains a logical name, only an executive-mode translation
+ will be honored; if there is no such translation, installed privs
+ will be deactivated.
+
+ To be able to install nethack.exe with privileges (SYSPRV or GRPPRV,
+ perhaps EXQUOTA, depending on site usage and needs), you'll need to
+ link it with debugging and tracebacks both disabled. You can do this
+ by specifying an argument to vmsbuild.com when performing step #6
+ above; pass it "/noTrace/noDebug" as the 4th parameter.
+ $ @[.SYS.VMS]VMSBUILD "" "" "" "/noTrace/noDebug"
+ /Trace/noDebug is the linker's normal default. If you've already
+ built NetHack, you can relink with tracebacks disabled by doing
+ $ @[.SYS.VMS]VMSBUILD "LINK" "" "" "/noTrace/noDebug"
+
+6. If you can't or won't install nethack.exe with privileges and if you
+ don't have access to a privileged account yourself, then if you intend
+ to allow other users to access your copy of NetHack you should probably
+ place an ACL on the playground directory and its save subdirectory.
+ The access control list should contain a default protection ACE which
+ grants delete+control access to the playground owner (ie, your own
+ account if there's no special games account involved). install.com
+ does not attempt to do this automatically at the present time. After
+ executing install.com to create the playground directory, perform a
+ pair of commands similar to the following
+ $ SET ACL/ACL=(IDENT=your_id, OPTIONS=DEFAULT, ACCESS=R+W+E+D+C) -
+ $_ device:[playground's.parent.directory]playground.DIR
+ $ SET ACL/ACL=(IDENT=your_id, OPTIONS=DEFAULT, ACCESS=R+W+E+D+C) -
+ $_ device:[playground.directory]SAVE.DIR
+ The two commands use the same options, but SET ACL won't accept a
+ list of files to modify. (For recent versions of VMS, SET ACL was
+ made obsolete in favor of SET FILE/ACL, which in turn has been made
+ obsolete in favor of SET SECURITY/CLASS=FILE/ACL; however, the older
+ forms will still work.) 'your_id' should be the rights identifier
+ which corresponds to the account which should retain access to those
+ files; 'device:[playground's.parent.directory]' is the name of the
+ parent directory for the playground (ie, if your playground directory
+ is disk$foo:[me.games.nethack.play], then you want to specify
+ disk$foo:[me.games.nethack]play.dir on the SET ACL command), and
+ 'device:[playground.directory]' is the playground itself. Those ACLs
+ establish a default protection scheme such that every newly created
+ file in those directories will have an ACL attached to it, and the
+ attached ACL will grant 'your_id' full access to the corresponding
+ file. That should allow you to clear away level files from aborted
+ games, and to delete old save files if necessary. It will not enable
+ you to run recover.exe on behalf of other users, because you won't be
+ able to create files owned by them unless you have elevated privileges.
+
+7. Many NetHack commands can be aborted by sending it the <escape>
+ character when it wants input. This is displayed as ESC inside the
+ game. Digital VK201 keyboards (used by VT2xx and VT3xx and older
+ VAXstations) and VK401 keyboards (used by VT4xx, newer VAXstations,
+ and DEC's X Terminals) do not have an <escape> key. They may
+ transmit <escape> for the <F11> key if the terminal or emulator
+ window is set to operate in VT100 mode, or there may be a setup-type
+ option for making the <` | ~> key behave as <escape>. If your
+ terminal does not have that, or if it's set to a mode where that
+ won't work, then just use <ctrl/[> instead. (Press the "[" key while
+ holding down the "Ctrl" key, then release both; <escape> and <ctrl/[>
+ have the same ASCII code and are indistinguishable once they reach
+ the computer; note that VAXstations and X Terminals _can_ tell the
+ difference, but that won't matter for NetHack.)
+
+ VMS NetHack is configured to use the SYS$QIOW system service for
+ reading characters from the keyboard. This allows ^C and ^Y (as well
+ as ^X and ^O for wizard mode debugging) to be used as commands without
+ being intercepted or interpreted by the terminal driver. The code
+ which parses arrow and function keys is not perfect, and it's possible
+ to get strange results if you hold such keys down to just type too
+ quickly, particularly on slow multiplexor lines. Those keys are
+ never needed in actual play, and most function keys are just treated
+ as <escape> for use in aborting partial commands.
+
+ VMS NetHack also still has code to use SMG$READ_KEYSTROKE instead.
+ That can be activated by modifying vmsconf.h and recompiling, but
+ it should never be necessary. If you use it, you'll need to press
+ either <esc> or <ctrl/[> twice to abort partial commands, or else
+ press an arbitrary function key, such as <PF4>, once.
+
+ If SUSPEND is defined in vmsconf.h, <ctrl/Z> is used for that command.
+ Since Unix-style job control is not available, it's used for connecting
+ to the parent process if NetHack is running in a subprocess. When not
+ in a subprocess, it doesn't do anything except give a message to the
+ effect that it's not doing anything.... The suspend command does not
+ save the current game; if you use ^Z to attach to your parent process,
+ be sure to remember to eventually reattach to the NetHack subprocess;
+ otherwise the game in progress won't get saved when you logout.
+
+8. NetHack optionally maintains a logfile which receives one line appended
+ to it whenever a game ends. This can be disabled entirely by adding
+ an "#undef LOGFILE" directive to vmsconf.h prior to building the
+ program, or it can be disabled later by removing the file(s) LOGFILE.;*
+ from the playground directory. If not disabled prior to compilation,
+ the logfile can be reinitialized by simply creating an empty file
+ named LOGFILE in the playground, but make sure that users are able
+ to write into it, or new entries will not be appended.
+
+9. Some attempt at support for VMS versions earlier than V4.6 has been
+ included, but no such obsolete system was available for testing it.
+ vmsbuild.com detects the need for the extra support routines and
+ arranges automatically for them to be compiled. The reason that
+ special support is needed is that the C Run-Time Library (VAXCRTL)
+ underwent a major revision for VMS V4.6 and several routines which
+ NetHack utilizes were not available prior to that upgrade.
+
+10. vmsbuild.com collects almost all of the object files (xxx.OBJ) into
+ an object library (NETHACK.OLB) as it compiles the source files.
+ This should prevent the quota-exceeded problems from the linker
+ that some sites have reported for prior versions. Note that if you
+ compile any source files manually, you'll need to replace those
+ modules in the object library prior to linking the program:
+ $ cc/include=[-.include] [-.sys.vms]vmstty !for example
+ $ libr/obj []nethack vmstty !replace VMSTTY
+ $ @[-.sys.vms]vmsbuild LINK !re-link NETHACK.EXE
+ If you forget to replace the library entry, your newly compiled code
+ will not be included in the new executable image.
+
+11. To access "wizard mode"--intended for debugging purposes, not to
+ spoil the game with unlimited wishes--you must be running from the
+ username compiled into the game via Local_WIZARD in vmsconf.h, and
+ you must specify "-D" on the command line when invoking NetHack.
+ Note that it must be uppercase, and it must be in quotes to prevent
+ the C run-time library's program startup code from converting it into
+ lowercase.
+ $ @hackdir:nethack "-D"
+ Any character name you specify will be ignored in favor of "wizard".
+
+12. At program startup time, NetHack uses the empty file PERM to prevent
+ two different processes from using the same character name (under the
+ same UIC ownership) at the same time. It does this by temporarily
+ giving that file a second directory entry named PERM.LOCK, then
+ removing the alternate entry once started. If the PERM file is
+ missing or inaccessible, NetHack will give a message and then quit.
+ Several possible messages and their usual causes are:
+ Can't find file perm;1 to lock!
+ PERM.;1 is missing from the playground directory. Fix: reinstall
+ the playground directory using install.com, or use CREATE or an editor
+ to make an empty file named PERM. Version number must be 1.
+ Can't lock perm;1 due to directory protection.
+ The playground directory is not allowing write access. Fix: players
+ need to be able to write files for dungeon levels and "bones" into
+ the playground directory. Set the protection or ACL on the xxx.DIR;1
+ file in the playground's parent directory to allow write access.
+ Can't unlink perm.lock;1.
+ The empty file PERM.;1 is protected against delete access; only matters
+ under some versions of VMS. Fix: set the protection or ACL on PERM.;1
+ to allow delete access to players. Under VMS V5.5-2, delete access is
+ not necessary. PERM does not have to remain writable.
+ Waiting for access to perm;1. (# retries left).
+ If some other process is also starting up NetHack at about the same
+ time, you may have to wait a short period. NetHack will retry once
+ per second, counting down to 0. If 0 is reached, the message
+ Perhaps there is an old perm.lock;1 around?
+ will be displayed and then NetHack will give up. Fix: to forcibly
+ remove a stale PERM.LOCK entry, issue the following command
+ $ SET FILE/REMOVE PERM.LOCK;1
+ from the playground directory. The file PERM should remain intact.
+ Do not use that command for real files, only alternate directory
+ entries. If output from a DIRECTORY command on the playground reports
+ PERM.LOCK;1 no such file
+ then someone has deleted PERM.;1 while the synonym entry was still
+ in place, and PERM.LOCK was left as a dangling name which no longer
+ points at any file. The SET FILE/REMOVE command above will fix the
+ dangling name; a new PERM.;1 will need to be created as mentioned above.
+
+ In similar fashion, synchronized access to the scoreboard file RECORD
+ is accomplished using temporary entry RECORD.LOCK and LOGFILE using
+ entry LOGFILE.LOCK.
+
+13. Unless you have both Motif and the Athena Widget set from MIT, you
+ will not be able to use the X11 interface on VMS. Even if you do
+ have both those things, such a configuration has not been tested and
+ there are no provisions for it in vmsbuild.com. Makefile.src does
+ have the extra source files listed, but not the necessary libraries.
+
+ The X11 port will not compile and link with DECwindows, but it will
+ be able to display on a VMS DECwindows X server provided that it and
+ its Unix X client have a compatible transport between them (either
+ TCP/IP added to VMS or DECnet added to Unix) and session security
+ is set up appropriately. You'll need to add the contents of file
+ [.win.X11]NetHack.ad into your DECW$USER_DEFAULTS:DECW$XDEFAULTS.DAT,
+ and modify some of the lines. The DECwindows window manager does not
+ support having input focus automatically follow the pointer, so you
+ should uncomment the "NetHack*autofocus" resource line. (For Motif
+ this may not be necessary, depending on customization options.)
+ Uncommenting the "NetHack*slow" line is highly recommended. You'll
+ also need to set "NetHack*fonts: fixed" (rather than "variable"), and
+ either set the map font to "fixed" too or install the "nh10" font
+ that comes in file [.win.X11]nh10.bdf. If NetHack warns that the map
+ font is variable, then something isn't set up properly.
+
+ After creating or modifying decw$xdefaults.dat, you must restart the
+ window manager in order for any changes to take effect; it's easiest
+ to just make the session manager quit and then log in again.
+
+14. There is no support for VMS POSIX in this release of NetHack.
+
+15. If necessary, send problem reports via e-mail to
+ <devteam@nethack.org>
+ Always include version information for NetHack, the operating system,
+ and the C compiler used.
+
+ 3-AUG-2000