name (got the one for unique monsters instead of the one for priests)
negative intrinsic protection shouldn't confer MC=1, "you are warded" (not
possible from divine protection but is possible from eating rings)
+make a slight adjustment to the quickmimic() sense wording
Platform- and/or Interface-Specific Fixes
-/* NetHack 3.6 dogmove.c $NHDT-Date: 1446604109 2015/11/04 02:28:29 $ $NHDT-Branch: master $:$NHDT-Revision: 1.56 $ */
+/* NetHack 3.6 dogmove.c $NHDT-Date: 1450061092 2015/12/14 02:44:52 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.57 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
(on the other hand, perhaps you're sensing a brief glimpse
of its mind as it changes form) */
newsym(mtmp->mx, mtmp->my);
- You("%s %s appear where %s was!",
- cansee(mtmp->mx, mtmp->my) ? "see" : "sense",
+ You("%s %s %sappear%s where %s was!",
+ cansee(mtmp->mx, mtmp->my) ? "see" : "sense that",
(mtmp->m_ap_type == M_AP_FURNITURE)
? an(defsyms[mtmp->mappearance].explanation)
: (mtmp->m_ap_type == M_AP_OBJECT
: (mtmp->m_ap_type == M_AP_MONSTER)
? an(mons[mtmp->mappearance].mname)
: something,
+ cansee(mtmp->mx, mtmp->my) ? "" : "has ",
+ cansee(mtmp->mx, mtmp->my) ? "" : "ed",
buf);
display_nhwindow(WIN_MAP, TRUE);
}