don't hallucinate anything for an exploding black light as it dies
give blindness feedback when moving into/through stinking cloud
fix case on monster name when monster reflects floating eye's gaze
+monsters "shrieking in pain" from a potion didn't wake anything up
Platform- and/or Interface-Specific Fixes
if (obj->blessed) {
pline("%s %s in pain!", Monnam(mon),
is_silent(mon->data) ? "writhes" : "shrieks");
+ if (!is_silent(mon->data))
+ wake_nearto(mon->mx, mon->my,
+ mon->data->mlevel * 10);
mon->mhp -= d(2,6);
/* should only be by you */
if (mon->mhp < 1) killed(mon);
if (!resists_acid(mon) && !resist(mon, POTION_CLASS, 0, NOTELL)) {
pline("%s %s in pain!", Monnam(mon),
is_silent(mon->data) ? "writhes" : "shrieks");
+ if (!is_silent(mon->data))
+ wake_nearto(mon->mx, mon->my,
+ mon->data->mlevel * 10);
mon->mhp -= d(obj->cursed ? 2 : 1, obj->blessed ? 4 : 8);
if (mon->mhp < 1) {
if (your_fault)