Problem: Jump list marker disappears.
Solution: Reset reg_executing later. (closes #10111, closes #10100)
exarg_T ea; // Ex command arguments
cmdmod_T save_cmdmod;
int save_reg_executing = reg_executing;
+ int save_pending_end_reg_executing = pending_end_reg_executing;
int ni; // set when Not Implemented
char_u *cmd;
int starts_with_colon = FALSE;
undo_cmdmod(&cmdmod);
cmdmod = save_cmdmod;
reg_executing = save_reg_executing;
+ pending_end_reg_executing = save_pending_end_reg_executing;
if (ea.nextcmd && *ea.nextcmd == NUL) // not really a next command
ea.nextcmd = NULL;
sst->save_finish_op = finish_op;
sst->save_opcount = opcount;
sst->save_reg_executing = reg_executing;
+ sst->save_pending_end_reg_executing = pending_end_reg_executing;
msg_scroll = FALSE; // no msg scrolling in Normal mode
restart_edit = 0; // don't go to Insert mode
finish_op = sst->save_finish_op;
opcount = sst->save_opcount;
reg_executing = sst->save_reg_executing;
+ pending_end_reg_executing = sst->save_pending_end_reg_executing;
msg_didout |= sst->save_msg_didout; // don't reset msg_didout now
current_sctx.sc_version = sst->save_script_version;
static int old_mouse_col; // mouse_col related to old_char
static int old_KeyStuffed; // whether old_char was stuffed
-static int can_get_old_char()
+static int can_get_old_char(void)
{
// If the old character was not stuffed and characters have been added to
// the stuff buffer, need to first get the stuffed characters instead.
/*
* unget one character (can only be done once!)
- * If the character was stuffed, vgetc() will get it next time it was called.
+ * If the character was stuffed, vgetc() will get it next time it is called.
* Otherwise vgetc() will only get it when the stuff buffer is empty.
*/
void
old_KeyStuffed = KeyStuffed;
}
+/*
+ * When peeking and not getting a character, reg_executing cannot be cleared
+ * yet, so set a flag to clear it later.
+ */
+ static void
+check_end_reg_executing(int advance)
+{
+ if (reg_executing != 0 && (typebuf.tb_maplen == 0
+ || pending_end_reg_executing))
+ {
+ if (advance)
+ {
+ reg_executing = 0;
+ pending_end_reg_executing = FALSE;
+ }
+ else
+ pending_end_reg_executing = TRUE;
+ }
+
+}
+
/*
* Get a byte:
* 1. from the stuffbuffer
init_typebuf();
start_stuff();
- if (advance && typebuf.tb_maplen == 0)
- reg_executing = 0;
+ check_end_reg_executing(advance);
do
{
/*
#ifdef FEAT_CMDL_INFO
int showcmd_idx;
#endif
+ check_end_reg_executing(advance);
/*
* ui_breakcheck() is slow, don't use it too often when
* inside a mapping. But call it each time for typed
EXTERN int reg_recording INIT(= 0); // register for recording or zero
EXTERN int reg_executing INIT(= 0); // register being executed or zero
+// Flag set when peeking a character and found the end of executed register
+EXTERN int pending_end_reg_executing INIT(= 0);
// Set when a modifyOtherKeys sequence was seen, then simplified mappings will
// no longer be used.
int save_finish_op;
int save_opcount;
int save_reg_executing;
+ int save_pending_end_reg_executing;
int save_script_version;
tasave_T tabuf;
} save_state_T;
bwipe!
endfunc
+func Test_end_reg_executing()
+ nnoremap s <Nop>
+ let @a = 's'
+ call feedkeys("@aqaq\<Esc>", 'tx')
+ call assert_equal('', @a)
+ call assert_equal('', getline(1))
+
+ call setline(1, 'aaa')
+ nnoremap s qa
+ let @a = 'fa'
+ call feedkeys("@asq\<Esc>", 'tx')
+ call assert_equal('', @a)
+ call assert_equal('aaa', getline(1))
+
+ nunmap s
+ bwipe!
+endfunc
+
" Make sure that y_append is correctly reset
" and the previous register is working as expected
func Test_register_y_append_reset()
static int included_patches[] =
{ /* Add new patch number below this line */
+/**/
+ 4705,
/**/
4704,
/**/