return Environment(F.GetEmptyMap());
}
- Environment BindExpr(Environment Env, const Stmt *S, SVal V,
+ /// Bind the value 'V' to the statement 'S'.
+ Environment bindExpr(Environment Env, const Stmt *S, SVal V,
bool Invalidate);
+
+ /// Bind the location 'location' and value 'V' to the statement 'S'. This
+ /// is used when simulating loads/stores.
+ Environment bindExprAndLocation(Environment Env, const Stmt *S, SVal location,
+ SVal V);
Environment RemoveDeadBindings(Environment Env,
SymbolReaper &SymReaper, const GRState *ST,
const LocationContext *LC,
SVal V) const;
+ /// Create a new state by binding the value 'V' to the statement 'S' in the
+ /// state's environment.
const GRState *BindExpr(const Stmt *S, SVal V, bool Invalidate = true) const;
+ /// Create a new state by binding the value 'V' and location 'locaton' to the
+ /// statement 'S' in the state's environment.
+ const GRState *bindExprAndLocation(const Stmt *S, SVal location, SVal V)
+ const;
+
const GRState *bindDecl(const VarRegion *VR, SVal V) const;
const GRState *bindDeclWithNoInit(const VarRegion *VR) const;
return LookupExpr(E);
}
-Environment EnvironmentManager::BindExpr(Environment Env, const Stmt *S,
+Environment EnvironmentManager::bindExpr(Environment Env, const Stmt *S,
SVal V, bool Invalidate) {
assert(S);
return Environment(F.Add(Env.ExprBindings, S, V));
}
+static inline const Stmt *MakeLocation(const Stmt *S) {
+ return (const Stmt*) (((uintptr_t) S) | 0x1);
+}
+
+Environment EnvironmentManager::bindExprAndLocation(Environment Env,
+ const Stmt *S,
+ SVal location, SVal V) {
+ return Environment(F.Add(F.Add(Env.ExprBindings, MakeLocation(S), V), S, V));
+}
+
namespace {
class MarkLiveCallback : public SymbolVisitor {
SymbolReaper &SymReaper;
return false;
}
+// In addition to mapping from Stmt * - > SVals in the Environment, we also
+// maintain a mapping from Stmt * -> SVals (locations) that were used during
+// a load and store.
+static inline bool IsLocation(const Stmt *S) {
+ return (bool) (((uintptr_t) S) & 0x1);
+}
// RemoveDeadBindings:
// - Remove subexpression bindings.
// - Mark their reachable symbols live in SymbolReaper,
// see ScanReachableSymbols.
// - Mark the region in DRoots if the binding is a loc::MemRegionVal.
-
Environment
EnvironmentManager::RemoveDeadBindings(Environment Env,
SymbolReaper &SymReaper,
// individually removing all the subexpression bindings (which will greatly
// outnumber block-level expression bindings).
Environment NewEnv = getInitialEnvironment();
+
+ llvm::SmallVector<std::pair<const Stmt*, SVal>, 10> deferredLocations;
// Iterate over the block-expr bindings.
for (Environment::iterator I = Env.begin(), E = Env.end();
I != E; ++I) {
const Stmt *BlkExpr = I.getKey();
+
+ // For recorded locations (used when evaluating loads and stores), we
+ // consider them live only when their associated normal expression is
+ // also live.
+ // NOTE: This assumes that loads/stores that evaluated to UnknownVal
+ // still have an entry in the map.
+ if (IsLocation(BlkExpr)) {
+ deferredLocations.push_back(std::make_pair(BlkExpr, I.getData()));
+ continue;
+ }
+
const SVal &X = I.getData();
// Block-level expressions in callers are assumed always live.
if (X.isUndef() && cast<UndefinedVal>(X).getData())
NewEnv.ExprBindings = F.Add(NewEnv.ExprBindings, BlkExpr, X);
}
+
+ // Go through he deferred locations and add them to the new environment if
+ // the correspond Stmt* is in the map as well.
+ for (llvm::SmallVectorImpl<std::pair<const Stmt*, SVal> >::iterator
+ I = deferredLocations.begin(), E = deferredLocations.end(); I != E; ++I) {
+ const Stmt *S = (Stmt*) (((uintptr_t) I->first) & (uintptr_t) ~0x1);
+ if (NewEnv.ExprBindings.lookup(S))
+ NewEnv.ExprBindings = F.Add(NewEnv.ExprBindings, I->first, I->second);
+ }
return NewEnv;
}
return V;
}
-const GRState *GRState::BindExpr(const Stmt* Ex, SVal V, bool Invalidate) const{
- Environment NewEnv = getStateManager().EnvMgr.BindExpr(Env, Ex, V,
+const GRState *GRState::BindExpr(const Stmt* S, SVal V, bool Invalidate) const{
+ Environment NewEnv = getStateManager().EnvMgr.bindExpr(Env, S, V,
Invalidate);
if (NewEnv == Env)
return this;
return getStateManager().getPersistentState(NewSt);
}
+const GRState *GRState::bindExprAndLocation(const Stmt *S, SVal location,
+ SVal V) const {
+ Environment NewEnv =
+ getStateManager().EnvMgr.bindExprAndLocation(Env, S, location, V);
+
+ if (NewEnv == Env)
+ return this;
+
+ GRState NewSt = *this;
+ NewSt.Env = NewEnv;
+ return getStateManager().getPersistentState(NewSt);
+}
+
const GRState *GRState::AssumeInBound(DefinedOrUnknownSVal Idx,
DefinedOrUnknownSVal UpperBound,
bool Assumption) const {
// State pretty-printing.
//===----------------------------------------------------------------------===//
+static bool IsEnvLoc(const Stmt *S) {
+ // FIXME: This is a layering violation. Should be in environment.
+ return (bool) (((uintptr_t) S) & 0x1);
+}
+
void GRState::print(llvm::raw_ostream& Out, CFG &C, const char* nl,
const char* sep) const {
// Print the store.
// Print Subexpression bindings.
bool isFirst = true;
+ // FIXME: All environment printing should be moved inside Environment.
for (Environment::iterator I = Env.begin(), E = Env.end(); I != E; ++I) {
- if (C.isBlkExpr(I.getKey()))
+ if (C.isBlkExpr(I.getKey()) || IsEnvLoc(I.getKey()))
continue;
if (isFirst) {
I.getKey()->printPretty(Out, 0, PrintingPolicy(LO));
Out << " : " << I.getData();
}
+
+ // Print locations.
+ isFirst = true;
+
+ for (Environment::iterator I = Env.begin(), E = Env.end(); I != E; ++I) {
+ if (!IsEnvLoc(I.getKey()))
+ continue;
+
+ if (isFirst) {
+ Out << nl << nl << "Load/store locations:" << nl;
+ isFirst = false;
+ }
+ else { Out << nl; }
+
+ const Stmt *S = (Stmt*) (((uintptr_t) I.getKey()) & ((uintptr_t) ~0x1));
+
+ Out << " (" << (void*) S << ") ";
+ LangOptions LO; // FIXME.
+ S->printPretty(Out, 0, PrintingPolicy(LO));
+ Out << " : " << I.getData();
+ }
Mgr.getConstraintManager().print(this, Out, nl, sep);