}
-void glCompImageMouseDown(glCompObj * obj, GLfloat x, GLfloat y,
- glMouseButtonType t)
-{
- /*Put your internal code here */
- if (((glCompImage *) obj)->common.callbacks.mousedown)
- ((glCompImage *) obj)->common.callbacks.mousedown(obj, x, y, t);
-}
-
void glCompImageMouseIn(glCompObj * obj, GLfloat x, GLfloat y)
{
/*Put your internal code here */
int width, int height,int is2D);
extern int glCompImageLoadPng(glCompImage * i, char *pngFile,int is2D);
extern void glCompImageDraw(void *obj);
- extern void glCompImageMouseDown(glCompObj * obj, GLfloat x, GLfloat y,
- glMouseButtonType t);
extern void glCompImageMouseIn(glCompObj * obj, GLfloat x, GLfloat y);
extern void glCompImageMouseOut(glCompObj * obj, GLfloat x, GLfloat y);
extern void glCompImageMouseOver(glCompObj * obj, GLfloat x,