// instruction will be executed, update the alignment.
// Larger is better, with the exception of 0 being the best alignment.
unsigned InstAlignment = Store->getAlignment();
- if ((InstAlignment > Alignment || InstAlignment == 0) && Alignment != 0)
+ if ((InstAlignment > Alignment || InstAlignment == 0) &&
+ Alignment != 0) {
if (isGuaranteedToExecute(*UI, DT, CurLoop, SafetyInfo)) {
GuaranteedToExecute = true;
Alignment = InstAlignment;
}
-
- if (!GuaranteedToExecute)
+ } else if (!GuaranteedToExecute) {
GuaranteedToExecute =
isGuaranteedToExecute(*UI, DT, CurLoop, SafetyInfo);
+ }
if (!GuaranteedToExecute && !CanSpeculateLoad) {
CanSpeculateLoad = isDereferenceableAndAlignedPointer(