ConstantInitBuilder builder(CGM);
auto selectors = builder.beginArray(selStructTy);
auto &table = SelectorTable; // MSVC workaround
- for (auto &entry : table) {
+ std::vector<Selector> allSelectors;
+ for (auto &entry : table)
+ allSelectors.push_back(entry.first);
+ llvm::sort(allSelectors.begin(), allSelectors.end());
- std::string selNameStr = entry.first.getAsString();
+ for (auto &untypedSel : allSelectors) {
+ std::string selNameStr = untypedSel.getAsString();
llvm::Constant *selName = ExportUniqueString(selNameStr, ".objc_sel_name");
- for (TypedSelector &sel : entry.second) {
+ for (TypedSelector &sel : table[untypedSel]) {
llvm::Constant *selectorTypeEncoding = NULLPtr;
if (!sel.first.empty())
selectorTypeEncoding =
--- /dev/null
+// RUN: %clang_cc1 -triple x86_64-unknown-freebsd -fobjc-runtime=gnustep-1.5 %s -emit-llvm -o - | FileCheck %s
+// RUN: %clang_cc1 -triple x86_64-unknown-freebsd -fobjc-runtime=gcc %s -emit-llvm -o - | FileCheck %s
+
+// Check that these selectors are emitted in alphabetical order.
+// The order doesn't actually matter, only that it doesn't vary across runs.
+// Clang sorts them when targeting a GCC-like ABI to guarantee determinism.
+// CHECK: @.objc_selector_list = internal global [6 x { i8*, i8* }] [{ i8*, i8* } { i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.objc_sel_namea, i64 0, i64 0), i8* null }, { i8*, i8* } { i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.objc_sel_nameg, i64 0, i64 0), i8* null }, { i8*, i8* } { i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.objc_sel_namej, i64 0, i64 0), i8* null }, { i8*, i8* } { i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.objc_sel_namel, i64 0, i64 0), i8* null }, { i8*, i8* } { i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.objc_sel_namez, i64 0, i64 0), i8* null }, { i8*, i8* } zeroinitializer], align 8
+
+
+void f() {
+ SEL a = @selector(z);
+ SEL b = @selector(a);
+ SEL c = @selector(g);
+ SEL d = @selector(l);
+ SEL e = @selector(j);
+}