const uint8_t *d;
int sp;
int dp;
+ int compute_minmax_variance = 1;
unsigned int y_sad = UINT_MAX;
BLOCK_SIZE bsize = BLOCK_64X64;
// Ref frame used in partitioning.
set_offsets(cpi, tile, x, mi_row, mi_col, BLOCK_64X64);
segment_id = xd->mi[0]->segment_id;
+ if (cpi->oxcf.speed >= 8 || (cpi->use_svc && cpi->svc.non_reference_frame))
+ compute_minmax_variance = 0;
+
if (cpi->sf.use_source_sad && !is_key_frame) {
int sb_offset2 = ((cm->mi_cols + 7) >> 3) * (mi_row >> 3) + (mi_col >> 3);
content_state = x->content_state_sb;
force_split[split_index] = 1;
force_split[i + 1] = 1;
force_split[0] = 1;
- } else if (cpi->oxcf.speed < 8 &&
+ } else if (compute_minmax_variance &&
vt.split[i].split[j].part_variances.none.variance >
thresholds[1] &&
!cyclic_refresh_segment_id_boosted(segment_id)) {