if (u.usick_type & SICK_NONVOMITABLE)
you_are("sick from illness");
}
+ /* added by JDS */
+ if (u.uhitinc) {
+ Sprintf(buf, "%s%i %s to hit", u.uhitinc > 0 ? "+" : "",
+ u.uhitinc, u.uhitinc > 0 ? "bonus" : "penalty");
+ you_have(buf);
+
+ }
+ if (u.udaminc) {
+ Sprintf(buf, "%s%i %s to damage", u.udaminc > 0 ? "+" : "",
+ u.udaminc, u.udaminc > 0 ? "bonus" : "penalty");
+ you_have(buf);
+ } /* end JDS portion */
}
if (Stoned) you_are("turning to stone");
if (Slimed) you_are("turning into slime");