If you have 'fixinv' set to Off and and an inventory of three items,
they'll always be a and b and c. #adjust had you pick 'from' slot
among [abc] and the prompt for 'to' was supposed to show the letter
you picked plus 'd' for 'move to last'. But it was only showing
the 'from' letter itself as likely candidate, omitting the last+1
choice. (Anything after the last letter in use could be picked and
yield the right result, only the list of likely candidate slots in
the prompt wrong.)
Fixed more by trial and error than by understanding why the old code
didn't do what was intended.
calling real or fake Amulet something could give away information about them
throwing gold while inside a purple worm would yield "The gold disappears
in the the purple worm's entrails." (note doubled "the")
+inventory #adjust for !fixinv, after picking 'from' slot the prompt for 'to'
+ slot was supposed to include the next letter beyond those in use as
+ a candidate for destination but an off by 1 error only showed a-x
+ where x is last letter used (despite that, y could still be picked)
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
lets[sizeof lets - 1] = '\0';
/* for floating inv letters, truncate list after the first open slot */
if (!flags.invlet_constant && (ix = inv_cnt(FALSE)) < 52)
- lets[ix + (splitting ? 0 : 1)] = '\0';
+ lets[ix + (splitting ? 1 : 2)] = '\0';
/* blank out all the letters currently in use in the inventory
except those that will be merged with the selected object */