rgbg3 = vec_perm(rgb2, rgb2, (__vector unsigned char)RGBG_INDEX3);
#else
/* rgb0 = R0 G0 B0 X0 R1 G1 B1 X1 R2 G2 B2 X2 R3 G3 B3 X3
- * rgb0 = R4 G4 B4 X4 R5 G5 B5 X5 R6 G6 B6 X6 R7 G7 B7 X7
- * rgb0 = R8 G8 B8 X8 R9 G9 B9 X9 Ra Ga Ba Xa Rb Gb Bb Xb
- * rgb0 = Rc Gc Bc Xc Rd Gd Bd Xd Re Ge Be Xe Rf Gf Bf Xf
+ * rgb1 = R4 G4 B4 X4 R5 G5 B5 X5 R6 G6 B6 X6 R7 G7 B7 X7
+ * rgb2 = R8 G8 B8 X8 R9 G9 B9 X9 Ra Ga Ba Xa Rb Gb Bb Xb
+ * rgb3 = Rc Gc Bc Xc Rd Gd Bd Xd Re Ge Be Xe Rf Gf Bf Xf
*
* rgbg0 = R0 G0 R1 G1 R2 G2 R3 G3 B0 G0 B1 G1 B2 G2 B3 G3
* rgbg1 = R4 G4 R5 G5 R6 G6 R7 G7 B4 G4 B5 G5 B6 G6 B7 G7