People have been wondering how to change the tiles on the X11
version, and the old default of NetHack-specific binary tile data
isn't directly editable with image editing tools.
Also show in the #version info if xpm and graphic rip are enabled.
X11: text popups on OSX wouldn't accept keyboard input unless the 'autofocus'
resource was enabled; most noticeable when trying to dismiss 'things
that are here' while walking over object piles
+X11: default to using XPM format tile file and rip screen
General New Features
#
# libraries for X11
# If USE_XPM is defined in config.h, you will also need -lXpm here.
-WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11
+#WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11
# WINX11LIB = -lXaw -lXmu -lXt -lX11
# WINX11LIB = -lXaw -lXmu -lXext -lXt -lXpm -lX11 -lm
# WINX11LIB = -lXaw -lXmu -lXpm -lXext -lXt -lX11 -lSM -lICE -lm # BSD/OS 2.0
VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm
-#WINTTYLIB=-lcurses
+WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11
CHOWN=true
CHGRP=true
VARFILEPERM = 0600
GAMEPERM = 0755
+# Use XPM format tile file
+CFLAGS+=-DUSE_XPM
+WINX11LIB+=-lXpm
+VARDATND+=rip.xpm
+
# note: needs libxt-dev libxaw7-dev libx11-dev bdftopcf
"terminal capability library",
#endif
#endif
+#ifdef USE_XPM
+ "tile_file in XPM format",
+#endif
+#ifdef GRAPHIC_TOMBSTONE
+ "graphical RIP screen",
+#endif
#ifdef TIMED_DELAY
"timed wait for display effects",
#endif