#------------------------------------------------------------------------------
-# $File: console,v 1.22 2015/11/13 00:50:40 christos Exp $
+# $File: console,v 1.23 2016/03/17 20:53:09 christos Exp $
# Console game magic
# Toby Deshane <hac@shoelace.digivill.net>
# ines: file(1) magic for Marat's iNES Nintendo Entertainment System
#------------------------------------------------------------------------------
# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
+# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
#
-0x104 belong 0xCEED6666 Gameboy ROM:
->0x134 string >\0 "%.16s"
->0x146 byte 0x03 \b,[SGB]
->0x147 byte 0x00 \b, [ROM ONLY]
->0x147 byte 0x01 \b, [ROM+MBC1]
->0x147 byte 0x02 \b, [ROM+MBC1+RAM]
->0x147 byte 0x03 \b, [ROM+MBC1+RAM+BATT]
->0x147 byte 0x05 \b, [ROM+MBC2]
->0x147 byte 0x06 \b, [ROM+MBC2+BATTERY]
->0x147 byte 0x08 \b, [ROM+RAM]
->0x147 byte 0x09 \b, [ROM+RAM+BATTERY]
->0x147 byte 0x0B \b, [ROM+MMM01]
->0x147 byte 0x0C \b, [ROM+MMM01+SRAM]
->0x147 byte 0x0D \b, [ROM+MMM01+SRAM+BATT]
->0x147 byte 0x0F \b, [ROM+MBC3+TIMER+BATT]
->0x147 byte 0x10 \b, [ROM+MBC3+TIMER+RAM+BATT]
->0x147 byte 0x11 \b, [ROM+MBC3]
->0x147 byte 0x12 \b, [ROM+MBC3+RAM]
->0x147 byte 0x13 \b, [ROM+MBC3+RAM+BATT]
->0x147 byte 0x19 \b, [ROM+MBC5]
->0x147 byte 0x1A \b, [ROM+MBC5+RAM]
->0x147 byte 0x1B \b, [ROM+MBC5+RAM+BATT]
->0x147 byte 0x1C \b, [ROM+MBC5+RUMBLE]
->0x147 byte 0x1D \b, [ROM+MBC5+RUMBLE+SRAM]
->0x147 byte 0x1E \b, [ROM+MBC5+RUMBLE+SRAM+BATT]
->0x147 byte 0x1F \b, [Pocket Camera]
->0x147 byte 0xFD \b, [Bandai TAMA5]
->0x147 byte 0xFE \b, [Hudson HuC-3]
->0x147 byte 0xFF \b, [Hudson HuC-1]
+0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image:
+>0x134 string >\0 "%.16s"
+>0x14c byte x (Rev.%02u)
+# Machine type. (SGB, CGB, SGB+CGB)
+>0x14b byte 0x33
+>>0x146 byte 0x03
+>>>0x143 byte&0x80 0x80 [SGB+CGB]
+>>>0x143 byte&0x80 !0x80 [SGB]
+>>0x146 byte !0x33
+>>>0x143 byte&0xC0 0x80 [CGB]
+>>>0x143 byte&0xC0 0xC0 [CGB ONLY]
+
+# Mapper.
+>0x147 byte 0x00 [ROM ONLY]
+>0x147 byte 0x01 [MBC1]
+>0x147 byte 0x02 [MBC1+RAM]
+>0x147 byte 0x03 [MBC1+RAM+BATT]
+>0x147 byte 0x05 [MBC2]
+>0x147 byte 0x06 [MBC2+BATTERY]
+>0x147 byte 0x08 [ROM+RAM]
+>0x147 byte 0x09 [ROM+RAM+BATTERY]
+>0x147 byte 0x0B [MMM01]
+>0x147 byte 0x0C [MMM01+SRAM]
+>0x147 byte 0x0D [MMM01+SRAM+BATT]
+>0x147 byte 0x0F [MBC3+TIMER+BATT]
+>0x147 byte 0x10 [MBC3+TIMER+RAM+BATT]
+>0x147 byte 0x11 [MBC3]
+>0x147 byte 0x12 [MBC3+RAM]
+>0x147 byte 0x13 [MBC3+RAM+BATT]
+>0x147 byte 0x19 [MBC5]
+>0x147 byte 0x1A [MBC5+RAM]
+>0x147 byte 0x1B [MBC5+RAM+BATT]
+>0x147 byte 0x1C [MBC5+RUMBLE]
+>0x147 byte 0x1D [MBC5+RUMBLE+SRAM]
+>0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT]
+>0x147 byte 0xFC [Pocket Camera]
+>0x147 byte 0xFD [Bandai TAMA5]
+>0x147 byte 0xFE [Hudson HuC-3]
+>0x147 byte 0xFF [Hudson HuC-1]
+
+# ROM size.
>0x148 byte 0 \b, ROM: 256Kbit
>0x148 byte 1 \b, ROM: 512Kbit
>0x148 byte 2 \b, ROM: 1Mbit
>0x148 byte 4 \b, ROM: 4Mbit
>0x148 byte 5 \b, ROM: 8Mbit
>0x148 byte 6 \b, ROM: 16Mbit
+>0x148 byte 7 \b, ROM: 32Mbit
>0x148 byte 0x52 \b, ROM: 9Mbit
>0x148 byte 0x53 \b, ROM: 10Mbit
>0x148 byte 0x54 \b, ROM: 12Mbit
+# RAM size.
>0x149 byte 1 \b, RAM: 16Kbit
>0x149 byte 2 \b, RAM: 64Kbit
>0x149 byte 3 \b, RAM: 128Kbit
>0x149 byte 4 \b, RAM: 1Mbit
-
-#>0x14e long x \b, CRC: %x
+>0x149 byte 5 \b, RAM: 512Kbit
#------------------------------------------------------------------------------
# genesis: file(1) magic for the Sega MegaDrive/Genesis raw ROM format
0 string LCDi Dream Animator file
#------------------------------------------------------------------------------
-# v64: file(1) uncertain magic for the V64 format N64 ROM dumps
+# z64: file(1) magic for the Z64 format N64 ROM dumps
+# Reference: http://forum.pj64-emu.com/showthread.php?t=2239
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+#
+0 bequad 0x803712400000000F Nintendo 64 ROM image:
+>0x20 string x "%.20s"
+>0x3B string x (%.4s
+>0x3F byte x \b, Rev.%02u)
+
+#------------------------------------------------------------------------------
+# v64: file(1) magic for the V64 format N64 ROM dumps
+# Same as z64 format, but with 16-bit byteswapping.
+#
+0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64)
+
+#------------------------------------------------------------------------------
+# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
+# Same as z64 format, but with swapped 16-bit words.
#
-0 belong 0x37804012 V64 Nintendo 64 ROM dump
+0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped)
-# From: "Nelson A. de Oliveira" <naoliv@gmail.com>
-# Nintendo .nds
-192 string \044\377\256Qi\232 Nintendo DS Game ROM Image
-# Nintendo .gba
-0 string \056\000\000\352$\377\256Qi Nintendo Game Boy Advance ROM Image
+#------------------------------------------------------------------------------
+# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
+# Same as z64 format, but with 32-bit byteswapping.
+#
+0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped)
+
+#------------------------------------------------------------------------------
+# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
+# Reference: http://problemkaputt.de/gbatek.htm#gbacartridgeheader
+#
+# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
+# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
+#
+4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image:
+>0xA0 string x "%.12s"
+>0xAC string x (%.6s
+>0xBC byte x \b, Rev.%02u)
+
+#------------------------------------------------------------------------------
+# nds: file(1) magic for the Nintendo DS(i) raw ROM format
+# Reference: http://problemkaputt.de/gbatek.htm#dscartridgeheader
+#
+# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
+# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
+#
+0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image:
+>0x00 string x "%.12s"
+>0x0C string x (%.6s
+>0x1E byte x \b, Rev.%02u)
+>0x12 byte 2 (DSi enhanced)
+>0x12 byte 3 (DSi only)
#------------------------------------------------------------------------------
# msx: file(1) magic for MSX game cartridge dumps
# From: Sven Hartge <debian@ds9.argh.org>
0 string SCVM ScummVM savegame
>12 string >\0 "%s"
+
+#------------------------------------------------------------------------------
+# Nintendo GameCube / Wii file formats.
+#
+
+# Type: Nintendo GameCube/Wii common disc header data.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://wiibrew.org/wiki/Wii_Disc
+0 name nintendo-gcn-disc-common
+>0x20 string x "%.64s"
+>0x00 string x (%.6s
+>0x06 byte >0
+>>0x06 byte 1 \b, Disc 2
+>>0x06 byte 2 \b, Disc 3
+>>0x06 byte 3 \b, Disc 4
+>0x07 byte x \b, Rev.%02u)
+
+# Type: Nintendo GameCube disc image
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://wiibrew.org/wiki/Wii_Disc
+0x1C belong 0xC2339F3D Nintendo GameCube disc image:
+>0 use nintendo-gcn-disc-common
+
+# Type: Nintendo Wii disc image
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://wiibrew.org/wiki/Wii_Disc
+0x18 belong 0x5D1C9EA3 Nintendo Wii disc image:
+>0 use nintendo-gcn-disc-common
+
+# Type: Nintendo Wii disc image (WBFS format)
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://wiibrew.org/wiki/Wii_Disc
+0 string WBFS
+>0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format):
+>>0x200 use nintendo-gcn-disc-common
+
+#------------------------------------------------------------------------------
+# Nintendo 3DS file formats.
+#
+
+# Type: Nintendo 3DS "NCCH" header.
+# Contained within either a CXI executable or an NCSD image.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://www.3dbrew.org/wiki/NCCH
+0 name nintendo-3ds-NCCH
+>0x100 string NCCH
+>>0x150 string x %.16s
+>>0x112 leshort x (v%u)
+>>0x18C byte 2 (New3DS only)
+
+# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://www.3dbrew.org/wiki/NCSD
+0x100 string NCSD
+>0x118 lequad 0 Nintendo 3DS Game Card image:
+>>0x1000 use nintendo-3ds-NCCH
+>>0x18D byte 0 (inner device)
+>>0x18D byte 1 (Card1)
+>>0x18D byte 2 (Card2)
+>>0x18D byte 3 (extended device)
+>0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS)
+>0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS)
+
+# Type: Nintendo 3DS "NCCH" container.
+# https://www.3dbrew.org/wiki/NCCH
+0x100 string NCCH Nintendo 3DS
+>0x18D byte&2 0 File Archive (CFA):
+>0x18D byte&2 1 Executable Image (CXI):
+>0 use nintendo-3ds-NCCH
+
+# Type: Nintendo 3DS "SMDH" file. (application description)
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://3dbrew.org/wiki/SMDH
+0 string SMDH Nintendo 3DS SMDH file
+>0x208 leshort !0
+>>0x208 lestring16 x \b: "%.128s"
+>>0x388 leshort !0
+>>>0x388 lestring16 x by %.128s
+>0x208 leshort 0
+>>0x008 leshort !0
+>>>0x008 lestring16 x \b: "%.128s"
+>>>0x188 leshort !0
+>>>>0x188 lestring16 x by %.128s
+
+# Type: Nintendo 3DS Homebrew Application.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Refernece: https://3dbrew.org/wiki/3DSX_Format
+0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)