#------------------------------------------------------------------------------
-# $File: console,v 1.23 2016/03/17 20:53:09 christos Exp $
+# $File: console,v 1.24 2016/03/23 15:29:20 christos Exp $
# Console game magic
# Toby Deshane <hac@shoelace.digivill.net>
-# ines: file(1) magic for Marat's iNES Nintendo Entertainment System
-# ROM dump format
-
-0 string NES\032 iNES ROM dump,
->4 byte x %dx16k PRG
->5 byte x \b, %dx8k CHR
->6 byte&0x01 =0x1 \b, [Vert.]
->6 byte&0x01 =0x0 \b, [Horiz.]
->6 byte&0x02 =0x2 \b, [SRAM]
->6 byte&0x04 =0x4 \b, [Trainer]
->6 byte&0x04 =0x8 \b, [4-Scr]
+
+# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
+# Updated by David Korth <gerbilsoft@gerbilsoft.com>
+# References:
+# - http://wiki.nesdev.com/w/index.php/INES
+# - http://wiki.nesdev.com/w/index.php/NES_2.0
+0 string NES\x1A iNES ROM image
+>7 byte&0x0C =0x8 (NES 2.0)
+>4 byte x \b: %ux16k PRG
+>5 byte x \b, %ux16k CHR
+>6 byte&0x08 =0x8 [4-Scr]
+>6 byte&0x09 =0x0 [H-mirror]
+>6 byte&0x09 =0x1 [V-mirror]
+>6 byte&0x02 =0x2 [SRAM]
+>6 byte&0x04 =0x4 [Trainer]
+>7 byte&0x03 =0x2 [PC10]
+>7 byte&0x03 =0x1 [VS
+>>7 byte&0x0C =0x8
+# NES 2.0: VS PPU
+>>>13 byte&0x0F =0x0 \b, RP2C03B
+>>>13 byte&0x0F =0x1 \b, RP2C03G
+>>>13 byte&0x0F =0x2 \b, RP2C04-0001
+>>>13 byte&0x0F =0x3 \b, RP2C04-0002
+>>>13 byte&0x0F =0x4 \b, RP2C04-0003
+>>>13 byte&0x0F =0x5 \b, RP2C04-0004
+>>>13 byte&0x0F =0x6 \b, RP2C03B
+>>>13 byte&0x0F =0x7 \b, RP2C03C
+>>>13 byte&0x0F =0x8 \b, RP2C05-01
+>>>13 byte&0x0F =0x9 \b, RP2C05-02
+>>>13 byte&0x0F =0xA \b, RP2C05-03
+>>>13 byte&0x0F =0xB \b, RP2C05-04
+>>>13 byte&0x0F =0xC \b, RP2C05-05
+# TODO: VS protection hardware?
+>>7 byte x \b]
+# NES 2.0-specific flags.
+>7 byte&0x0C =0x8
+>>12 byte&0x03 =0x0 [NTSC]
+>>12 byte&0x03 =0x1 [PAL]
+>>12 byte&0x02 =0x2 [NTSC+PAL]
#------------------------------------------------------------------------------
-# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
+# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
+# Reference: http://wiki.nesdev.com/w/index.php/UNIF
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# TODO commit on 2016/03/21
+#
+# NOTE: The UNIF format uses chunks instead of a fixed header,
+# so most of the data isn't easily parseable.
+#
+0 string UNIF
+4 lelong <16 UNIF v%d format NES ROM image
+
+#------------------------------------------------------------------------------
+# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
#
-0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image:
->0x134 string >\0 "%.16s"
->0x14c byte x (Rev.%02u)
+0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image
+>0x143 byte&0x80 0x80
+>>0x134 string >\0 \b: "%.15s"
+>0x143 byte&0x80 !0x80
+>>0x134 string >\0 \b: "%.16s"
+>0x14c byte x (Rev.%02u)
# Machine type. (SGB, CGB, SGB+CGB)
>0x14b byte 0x33
>>0x146 byte 0x03
>>>0x143 byte&0x80 0x80 [SGB+CGB]
>>>0x143 byte&0x80 !0x80 [SGB]
->>0x146 byte !0x33
+>>0x146 byte !0x03
>>>0x143 byte&0xC0 0x80 [CGB]
>>>0x143 byte&0xC0 0xC0 [CGB ONLY]
>0x149 byte 5 \b, RAM: 512Kbit
#------------------------------------------------------------------------------
-# genesis: file(1) magic for the Sega MegaDrive/Genesis raw ROM format
+# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
+# Updated by David Korth <gerbilsoft@gerbilsoft.com>
+# References:
+# - http://www.retrodev.com/segacd.html
+# - http://devster.monkeeh.com/sega/32xguide1.txt
#
-0x100 string SEGA Sega MegaDrive/Genesis raw ROM dump
->0x120 string >\0 Name: "%.16s"
->0x110 string >\0 %.16s
->0x1B0 string RA with SRAM
+
+# Common Sega Mega Drive header format.
+# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
+0 name sega-mega-drive-header
+# ROM title. (Use domestic if present; if not, use international.)
+>0x120 byte >0x20
+>>0x120 string >\0 \b: "%.16s"
+>0x120 byte <0x21
+>>0x150 string >\0 \b: "%.16s"
+# Other information.
+>0x180 string >\0 (%.14s
+>>0x110 string >\0 \b, %.16s
+>0x180 byte 0
+>>0x110 string >\0 (%.16s
+>0 byte x \b)
+
+# TODO: Check for 32X CD?
+# Sega Mega CD disc images: 2048-byte sectors.
+0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
+>0 use sega-mega-drive-header
+>0 byte x \b, 2048-byte sectors
+0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
+>0 use sega-mega-drive-header
+>0 byte x \b, 2048-byte sectors
+# Sega Mega CD disc images: 2352-byte sectors.
+0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
+>0x10 use sega-mega-drive-header
+>0 byte x \b, 2352-byte sectors
+0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
+>0x10 use sega-mega-drive-header
+>0 byte x \b, 2352-byte sectors
+
+# Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images.
+0x100 string SEGA
+>0x3C0 bequad 0x4D41525320434845 Sega 32X ROM image
+>>0 use sega-mega-drive-header
+>0x3C0 bequad !0x4D41525320434845
+>>0x105 belong 0x5049434F Sega Pico ROM image
+>>>0 use sega-mega-drive-header
+>>0x105 belong !0x5049434F
+>>>0x180 beshort 0x4252 Sega Mega CD Boot ROM image
+>>>0x180 beshort !0x4252 Sega Mega Drive / Genesis ROM image
+>>>0 use sega-mega-drive-header
#------------------------------------------------------------------------------
-# genesis: file(1) magic for the Super MegaDrive ROM dump format
+# genesis: file(1) magic for the Super MegaDrive ROM dump format
#
-0x280 string EAGN Super MagicDrive ROM dump
->0 byte x %dx16k blocks
->2 byte 0 \b, last in series or standalone
->2 byte >0 \b, split ROM
->8 byte 0xAA
->9 byte 0xBB
+
+# NOTE: Due to interleaving, we can't display anything
+# other than the copier header information.
+0 name sega-genesis-smd-header
+>0 byte x %dx16k blocks
+>2 byte 0 \b, last in series or standalone
+>2 byte >0 \b, split ROM
+
+# "Sega Genesis" header.
+0x280 string EAGN
+>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
+>>0 use sega-genesis-smd-header
+
+# "Sega Mega Drive" header.
+0x280 string EAMG
+>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
+>>0 use sega-genesis-smd-header
#------------------------------------------------------------------------------
-# genesis: file(1) alternate magic for the Super MegaDrive ROM dump format
+# smsgg: file(1) magic for Sega Master System and Game Gear ROM images
+# Detects all Game Gear and export Sega Master System ROM images,
+# and some Japanese Sega Master System ROM images.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://www.smspower.org/Development/ROMHeader
#
-0x280 string EAMG Super MagicDrive ROM dump
->0 byte x %dx16k blocks
->2 byte x \b, last in series or standalone
->8 byte 0xAA
->9 byte 0xBB
+
+# General SMS header rule.
+# The SMS boot ROM checks the header at three locations.
+0 name sega-master-system-rom-header
+# Machine type.
+>0x0F byte&0xF0 0x30 Sega Master System
+>0x0F byte&0xF0 0x40 Sega Master System
+>0x0F byte&0xF0 0x50 Sega Game Gear
+>0x0F byte&0xF0 0x60 Sega Game Gear
+>0x0F byte&0xF0 0x70 Sega Game Gear
+>0x0F byte&0xF0 <0x30 Sega Master System / Game Gear
+>0x0F byte&0xF0 >0x70 Sega Master System / Game Gear
+>0 byte x ROM image:
+# Product code.
+>0x0E byte&0xF0 0x10 1
+>0x0E byte&0xF0 0x20 2
+>0x0E byte&0xF0 0x30 3
+>0x0E byte&0xF0 0x40 4
+>0x0E byte&0xF0 0x50 5
+>0x0E byte&0xF0 0x60 6
+>0x0E byte&0xF0 0x70 7
+>0x0E byte&0xF0 0x80 8
+>0x0E byte&0xF0 0x90 9
+>0x0E byte&0xF0 0xA0 10
+>0x0E byte&0xF0 0xB0 11
+>0x0E byte&0xF0 0xC0 12
+>0x0E byte&0xF0 0xD0 13
+>0x0E byte&0xF0 0xE0 14
+>0x0E byte&0xF0 0xF0 15
+# If the product code is 5 digits, we'll need to backspace here.
+>0x0E byte&0xF0 !0
+>>0x0C leshort x \b%04x
+>0x0E byte&0xF0 0
+>>0x0C leshort x %04x
+# Revision.
+>0x0E byte&0x0F x (Rev.%02d)
+# ROM size. (Used for the boot ROM checksum routine.)
+>0x0F byte&0x0F 0x0A (8 KB)
+>0x0F byte&0x0F 0x0B (16 KB)
+>0x0F byte&0x0F 0x0C (32 KB)
+>0x0F byte&0x0F 0x0D (48 KB)
+>0x0F byte&0x0F 0x0E (64 KB)
+>0x0F byte&0x0F 0x0F (128 KB)
+>0x0F byte&0x0F 0x00 (256 KB)
+>0x0F byte&0x0F 0x01 (512 KB)
+>0x0F byte&0x0F 0x02 (1 MB)
+
+# SMS/GG header locations.
+0x7FF0 string TMR\ SEGA
+>0x7FF0 use sega-master-system-rom-header
+0x3FF0 string TMR\ SEGA
+>0x3FF0 use sega-master-system-rom-header
+0x1FF0 string TMR\ SEGA
+>0x1FF0 use sega-master-system-rom-header
#------------------------------------------------------------------------------
-# smsgg: file(1) magic for Sega Master System and Game Gear ROM dumps
-#
-# Does not detect all images. Very preliminary guesswork. Need more data
-# on format.
+# saturn: file(1) magic for the Sega Saturn disc image format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
#
-# FIXME: need a little more info...;P
+
+# Common Sega Saturn disc header format.
+# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
+# TODO: Release date, device information, region code, others?
+0 name sega-saturn-disc-header
+>0x60 string >\0 \b: "%.32s"
+>0x20 string >\0 (%.10s
+>>0x2A string >\0 \b, %.6s)
+>>0x2A byte 0 \b)
+
+# 2048-byte sector version.
+0 string SEGA\ SEGASATURN\ Sega Saturn disc image
+>0 use sega-saturn-disc-header
+>0 byte x (2048-byte sectors)
+# 2352-byte sector version.
+0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image
+>0x10 use sega-saturn-disc-header
+>0 byte x (2352-byte sectors)
+
+#------------------------------------------------------------------------------
+# dreamcast: file(1) magic for the Sega Dreamcast disc image format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://mc.pp.se/dc/ip0000.bin.html
#
-#0 byte 0xF3
-#>1 byte 0xED Sega Master System/Game Gear ROM dump
-#>1 byte 0x31 Sega Master System/Game Gear ROM dump
-#>1 byte 0xDB Sega Master System/Game Gear ROM dump
-#>1 byte 0xAF Sega Master System/Game Gear ROM dump
-#>1 byte 0xC3 Sega Master System/Game Gear ROM dump
+
+# Common Sega Dreamcast disc header format.
+# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
+# TODO: Release date, device information, region code, others?
+0 name sega-dreamcast-disc-header
+>0x80 string >\0 \b: "%.32s"
+>0x40 string >\0 (%.10s
+>>0x4A string >\0 \b, %.6s)
+>>0x4A byte 0 \b)
+
+# 2048-byte sector version.
+0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
+>0 use sega-dreamcast-disc-header
+>0 byte x (2048-byte sectors)
+# 2352-byte sector version.
+0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
+>0x10 use sega-dreamcast-disc-header
+>0 byte x (2352-byte sectors)
#------------------------------------------------------------------------------
# dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
# Reference: http://forum.pj64-emu.com/showthread.php?t=2239
# From: David Korth <gerbilsoft@gerbilsoft.com>
#
-0 bequad 0x803712400000000F Nintendo 64 ROM image:
->0x20 string x "%.20s"
+0 bequad 0x803712400000000F Nintendo 64 ROM image
+>0x20 string >\0 \b: "%.20s"
>0x3B string x (%.4s
>0x3F byte x \b, Rev.%02u)
# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
#
-4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image:
->0xA0 string x "%.12s"
+4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image
+>0xA0 string >\0 \b: "%.12s"
>0xAC string x (%.6s
>0xBC byte x \b, Rev.%02u)
# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
#
-0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image:
->0x00 string x "%.12s"
+0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image
+>0x00 string >\0 \b: "%.12s"
>0x0C string x (%.6s
>0x1E byte x \b, Rev.%02u)
>0x12 byte 2 (DSi enhanced)
>0x12 byte 3 (DSi only)
+#------------------------------------------------------------------------------
+# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
+# This is also used for loading .nds files using the MSET exploit on 3DS.
+# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
+0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe)
+
+#------------------------------------------------------------------------------
+# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# References:
+# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
+# - http://www.devrs.com/ngp/files/ngpctech.txt
+#
+0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket
+>0x23 byte 0x10 Color
+>0 byte x ROM image
+>0x24 string >\0 \b: "%.12s"
+>0x1F byte 0xFF (debug mode enabled)
+
#------------------------------------------------------------------------------
# msx: file(1) magic for MSX game cartridge dumps
# Too simple - MPi
# Reference: https://www.3dbrew.org/wiki/NCCH
0 name nintendo-3ds-NCCH
>0x100 string NCCH
->>0x150 string x %.16s
+>>0x150 string >\0 \b: "%.16s"
>>0x112 leshort x (v%u)
>>0x18C byte 2 (New3DS only)
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Reference: https://www.3dbrew.org/wiki/NCSD
0x100 string NCSD
->0x118 lequad 0 Nintendo 3DS Game Card image:
+>0x118 lequad 0 Nintendo 3DS Game Card image
>>0x1000 use nintendo-3ds-NCCH
>>0x18D byte 0 (inner device)
>>0x18D byte 1 (Card1)
# Type: Nintendo 3DS "NCCH" container.
# https://www.3dbrew.org/wiki/NCCH
0x100 string NCCH Nintendo 3DS
->0x18D byte&2 0 File Archive (CFA):
->0x18D byte&2 1 Executable Image (CXI):
+>0x18D byte&2 0 File Archive (CFA)
+>0x18D byte&2 2 Executable Image (CXI)
>0 use nintendo-3ds-NCCH
# Type: Nintendo 3DS "SMDH" file. (application description)
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Refernece: https://3dbrew.org/wiki/3DSX_Format
0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)
+
+#------------------------------------------------------------------------------
+# a7800: file(1) magic for the Atari 7800 raw ROM format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://sites.google.com/site/atari7800wiki/a78-header
+
+0 byte >0
+>0 byte <3
+>>1 string ATARI7800 Atari 7800 ROM image
+>>>0x11 string >\0 \b: "%.32s"
+# Display type.
+>>>0x39 byte 0 (NTSC)
+>>>0x39 byte 1 (PAL)
+>>>0x36 byte&1 1 (POKEY)
+
+#------------------------------------------------------------------------------
+# vectrex: file(1) magic for the GCE Vectrex raw ROM format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
+#
+# NOTE: Title is terminated with 0x80, not 0.
+# The header is terminated with a 0, so that will
+# terminate the title as well.
+#
+0 string g\ GCE Vectrex ROM image
+>0x11 string >\0 \b: "%.16s"