////////////////////////////////////////////////////////////////////////////////
// E.3.21 Splitting vectors
let InstName = "vmov" in {
-def VGET_HIGH : NoTestOpInst<"vget_high", "dk", "csilfUcUsUiUlPcPs", OP_HI>;
-def VGET_LOW : NoTestOpInst<"vget_low", "dk", "csilfUcUsUiUlPcPs", OP_LO>;
-}
-let ArchGuard = "__ARM_ARCH >= 8 && defined(__aarch64__)" in {
- let InstName = "vmov" in {
- def VGET_HIGH_F16 : NoTestOpInst<"vget_high", "dk", "h", OP_HI>;
- def VGET_LOW_F16 : NoTestOpInst<"vget_low", "dk", "h", OP_LO>;
- }
+def VGET_HIGH : NoTestOpInst<"vget_high", "dk", "csilhfUcUsUiUlPcPs", OP_HI>;
+def VGET_LOW : NoTestOpInst<"vget_low", "dk", "csilhfUcUsUiUlPcPs", OP_LO>;
}
////////////////////////////////////////////////////////////////////////////////
return vget_high_s64(a);
}
+// CHECK-LABEL: @test_vget_high_f16(
+// CHECK: [[SHUFFLE_I:%.*]] = shufflevector <8 x half> %a, <8 x half> %a, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
+// CHECK: ret <4 x half> [[SHUFFLE_I]]
+float16x4_t test_vget_high_f16(float16x8_t a) {
+ return vget_high_f16(a);
+}
+
// CHECK-LABEL: @test_vget_high_f32(
// CHECK: [[SHUFFLE_I:%.*]] = shufflevector <4 x float> %a, <4 x float> %a, <2 x i32> <i32 2, i32 3>
// CHECK: ret <2 x float> [[SHUFFLE_I]]
return vget_low_s64(a);
}
+// CHECK-LABEL: @test_vget_low_f16(
+// CHECK: [[SHUFFLE_I:%.*]] = shufflevector <8 x half> %a, <8 x half> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
+// CHECK: ret <4 x half> [[SHUFFLE_I]]
+float16x4_t test_vget_low_f16(float16x8_t a) {
+ return vget_low_f16(a);
+}
+
// CHECK-LABEL: @test_vget_low_f32(
// CHECK: [[SHUFFLE_I:%.*]] = shufflevector <4 x float> %a, <4 x float> %a, <2 x i32> <i32 0, i32 1>
// CHECK: ret <2 x float> [[SHUFFLE_I]]