Return the current time, as a :class:`float` value, according to the
event loop's internal clock.
-.. attribute:: BaseEventLoop.granularity
-
- Granularity of the time: maximum between the resolution of the
- :meth:`BaseEventLoop.time` method and the resolution of the selector (see
- :attr:`selectors.BaseSelector.resolution`).
-
.. seealso::
The :func:`asyncio.sleep` function.
import concurrent.futures
import heapq
import logging
-import math
import socket
import subprocess
import time
self._default_executor = None
self._internal_fds = 0
self._running = False
- self.granularity = time.get_clock_info('monotonic').resolution
+ self._granularity = time.get_clock_info('monotonic').resolution
def _make_socket_transport(self, sock, protocol, waiter=None, *,
extra=None, server=None):
elif self._scheduled:
# Compute the desired timeout.
when = self._scheduled[0]._when
- # round deadline aways from zero
- when = math.ceil(when / self.granularity) * self.granularity
deadline = max(0, when - self.time())
if timeout is None:
timeout = deadline
self._process_events(event_list)
# Handle 'later' callbacks that are ready.
- now = self.time()
- # round current time aways from zero
- now = math.ceil(now / self.granularity) * self.granularity
+ now = self.time() + self._granularity
while self._scheduled:
handle = self._scheduled[0]
if handle._when > now:
selector = selectors.DefaultSelector()
logger.debug('Using selector: %s', selector.__class__.__name__)
self._selector = selector
- self.granularity = max(selector.resolution, self.granularity)
+ self._granularity = max(selector.resolution, self._granularity)
self._make_self_pipe()
def _make_socket_transport(self, sock, protocol, waiter=None, *,
def wait():
loop = self.loop
calls.append(loop._run_once_counter)
- yield from asyncio.sleep(loop.granularity * 10, loop=loop)
+ yield from asyncio.sleep(loop._granularity * 10, loop=loop)
calls.append(loop._run_once_counter)
- yield from asyncio.sleep(loop.granularity / 10, loop=loop)
+ yield from asyncio.sleep(loop._granularity / 10, loop=loop)
calls.append(loop._run_once_counter)
self.loop.run_until_complete(wait())