<P>
If sfdp is available, one can set overlap to "prism" to use a
proximity graph-based algorithm for overlap removal.
- This last is the preferred technique,
+ This is the preferred technique,
though "scale" and "false" can work well with small graphs.
This technique starts with a
small scaling up, controlled by the
<TT>overlap="0:true"</TT> and <TT>overlap="0:"</TT> all turn off all overlap
removal.
<P>
- By default, sfdp uses <TT>overlap="prism:0"</TT>.
+ By default, sfdp uses <TT>overlap="prism0"</TT>.
<P>
Except for the Voronoi and prism methods, all of these transforms preserve the
orthogonal ordering of the original layout. That is, if the x coordinates
<P>
If sfdp is available, one can set overlap to "prism" to use a
proximity graph-based algorithm for overlap removal.
-This last is the preferred technique,
+This is the preferred technique,
though "scale" and "false" can work well with small graphs.
This technique starts with a
small scaling up, controlled by the
<TT>overlap="0:true"</TT> and <TT>overlap="0:"</TT> all turn off all overlap
removal.
<P>
-By default, sfdp uses <TT>overlap="prism:0"</TT>.
+By default, sfdp uses <TT>overlap="prism0"</TT>.
<P>
Except for the Voronoi and prism methods, all of these transforms preserve the
orthogonal ordering of the original layout. That is, if the x coordinates