symbol set definitions didn't recognize S_darkroom and S_vibrating_square
wizard mode enlightenment was reporting "very fast innately" (which is not
possible) for very fast hero who was innately fast
+when attacking a monster with a rust or corrosion or acid passive
+ counter-attack, grease wasn't protecting the attacker's weapon
post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp
post-3.6.0: more sortloot revisions
break;
case AD_ACID:
if (!rn2(6)) {
- (void) erode_obj(obj, NULL, ERODE_CORRODE, EF_NONE);
+ (void) erode_obj(obj, NULL, ERODE_CORRODE, EF_GREASE);
}
break;
case AD_RUST:
if (!mon->mcan) {
- (void) erode_obj(obj, NULL, ERODE_RUST, EF_NONE);
+ (void) erode_obj(obj, (char *) 0, ERODE_RUST, EF_GREASE);
}
break;
case AD_CORR:
if (!mon->mcan) {
- (void) erode_obj(obj, NULL, ERODE_CORRODE, EF_NONE);
+ (void) erode_obj(obj, (char *) 0, ERODE_CORRODE, EF_GREASE);
}
break;
case AD_ENCH: