DominatorTree *DT;
LoopInfo *LI;
- RNVector Order;
+ SmallVector<RegionNode *, 8> Order;
BBSet Visited;
BBPhiMap DeletedPhis;
/// \brief Build up the general order of nodes
void StructurizeCFG::orderNodes() {
- RNVector TempOrder;
ReversePostOrderTraversal<Region*> RPOT(ParentRegion);
- TempOrder.append(RPOT.begin(), RPOT.end());
-
- std::map<Loop*, unsigned> LoopBlocks;
-
+ SmallDenseMap<Loop*, unsigned, 8> LoopBlocks;
// The reverse post-order traversal of the list gives us an ordering close
// to what we want. The only problem with it is that sometimes backedges
// for outer loops will be visited before backedges for inner loops.
- for (RegionNode *RN : TempOrder) {
+ for (RegionNode *RN : RPOT) {
BasicBlock *BB = RN->getEntry();
Loop *Loop = LI->getLoopFor(BB);
++LoopBlocks[Loop];
unsigned CurrentLoopDepth = 0;
Loop *CurrentLoop = nullptr;
- BBSet TempVisited;
- for (RNVector::iterator I = TempOrder.begin(), E = TempOrder.end(); I != E; ++I) {
+ for (auto I = RPOT.begin(), E = RPOT.end(); I != E; ++I) {
BasicBlock *BB = (*I)->getEntry();
unsigned LoopDepth = LI->getLoopDepth(BB);
// Make sure we have visited all blocks in this loop before moving back to
// the outer loop.
- RNVector::iterator LoopI = I;
+ auto LoopI = I;
while (unsigned &BlockCount = LoopBlocks[CurrentLoop]) {
LoopI++;
BasicBlock *LoopBB = (*LoopI)->getEntry();
}
CurrentLoop = LI->getLoopFor(BB);
- if (CurrentLoop) {
+ if (CurrentLoop)
LoopBlocks[CurrentLoop]--;
- }
CurrentLoopDepth = LoopDepth;
Order.push_back(*I);