- Don't guarantee high results when you have high Luck, add Luck into
random param of rn1(), and just add 1 to the basis, keeping the guaranteed
fix of a single major trouble mentioned in the block comment
/* if hero was in trouble, but got better, no special favor */
if (p_trouble == 0) pat_on_head = 1;
} else {
- int action = rn1(on_altar() ? 3 + on_shrine() : 2, Luck+1);
+ int action = rn1(Luck + (on_altar() ? 3 + on_shrine() : 2), 1);
if (!on_altar()) action = min(action, 2);
if (u.ualign.record < STRIDENT)