Also use KnownBits::isNegative/isNonNegative to further simplify.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@367518
91177308-0d34-0410-b5e6-
96231b3b80d8
// If the first operand is non-negative or has all low bits zero, then
// the upper bits are all zero.
- if (Known2.Zero[BitWidth-1] || ((Known2.Zero & LowBits) == LowBits))
+ if (Known2.isNonNegative() || LowBits.isSubsetOf(Known2.Zero))
Known.Zero |= ~LowBits;
// If the first operand is negative and not all low bits are zero, then
// the upper bits are all one.
- if (Known2.One[BitWidth-1] && ((Known2.One & LowBits) != 0))
+ if (Known2.isNegative() && LowBits.intersects(Known2.One))
Known.One |= ~LowBits;
assert((Known.Zero & Known.One) == 0&&"Bits known to be one AND zero?");
}