when spellcasting monster aimed at wrong spot due to not being able to see
invisible hero, feedback could be erroneous if hero could see self
[messages used 'if (Invisible)' test where 'if (Invis)' was meant]
+prevent impossible when guard tries to relocate a monster on a full level
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
} else if (!in_fcorridor(grd, u.ux, u.uy)) {
if (mtmp->mtame)
yelp(mtmp);
- (void) rloc(mtmp, FALSE);
+ if (!rloc(mtmp, TRUE))
+ m_into_limbo(mtmp);
}
}
lev = &levl[fcx][fcy];