-/* NetHack 3.6 dungeon.c $NHDT-Date: 1450432757 2015/12/18 09:59:17 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.70 $ */
+/* NetHack 3.6 dungeon.c $NHDT-Date: 1462486971 2016/05/05 22:22:51 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.73 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
if (In_endgame(&mptr->lev))
Sprintf(buf, "%s%s:", TAB, endgamelevelname(tmpbuf, i));
else
- /* FIXME: when this branch has only one level (Ft.Ludios),
- * listing "Level 1:" for it might confuse inexperienced
- * players into thinking there's more than one.
- */
Sprintf(buf, "%sLevel %d:", TAB, i);
/* wizmode prints out proto dungeon names for clarity */
}
/* [perhaps print custom annotation on its own line when it's long] */
if (mptr->custom)
- Sprintf(eos(buf), " (%s)", mptr->custom);
+ Sprintf(eos(buf), " \"%s\"", mptr->custom);
if (on_level(&u.uz, &mptr->lev))
Sprintf(eos(buf), " <- You %s here.",
(!final || (final == 1 && how == ASCENDED)) ? "are" : "were");