static const uint64_t kAArch64_ShadowOffset64 = 1ULL << 36;
static const uint64_t kFreeBSD_ShadowOffset32 = 1ULL << 30;
static const uint64_t kFreeBSD_ShadowOffset64 = 1ULL << 46;
+static const uint64_t kNetBSD_ShadowOffset64 = 1ULL << 46;
static const uint64_t kPS4CPU_ShadowOffset64 = 1ULL << 40;
static const uint64_t kWindowsShadowOffset32 = 3ULL << 28;
// The shadow memory space is dynamically allocated.
bool IsAndroid = TargetTriple.isAndroid();
bool IsIOS = TargetTriple.isiOS() || TargetTriple.isWatchOS();
bool IsFreeBSD = TargetTriple.isOSFreeBSD();
+ bool IsNetBSD = TargetTriple.isOSNetBSD();
bool IsPS4CPU = TargetTriple.isPS4CPU();
bool IsLinux = TargetTriple.isOSLinux();
bool IsPPC64 = TargetTriple.getArch() == llvm::Triple::ppc64 ||
Mapping.Offset = kSystemZ_ShadowOffset64;
else if (IsFreeBSD)
Mapping.Offset = kFreeBSD_ShadowOffset64;
+ else if (IsNetBSD)
+ Mapping.Offset = kNetBSD_ShadowOffset64;
else if (IsPS4CPU)
Mapping.Offset = kPS4CPU_ShadowOffset64;
else if (IsLinux && IsX86_64) {