> In the development code, two status types have gotten reversed.
> Hallucinating shows up as "Stun" and being stunned shows up as "Hallu".
confusion overrides teleport control
don't #sit on an object in a pit if you're only on the precipice
fix message when pushing a boulder into a pool while riding
-when you're teetering on the edge of a pit you can use '>' to enter the pit
plural of "Nazgul" is "Nazgul" not "Nazguls"
trap messages referring to named steed were ackwardly worded when hallucination
overrode use of the name
General New Features
--------------------
+when you're teetering on the edge of a pit you can use '>' to enter the pit
Platform- and/or Interface-Specific New Features
if (cond & BL_MASK_FOODPOIS)
Strcat(vals[idx], " FoodPois");
if (cond & BL_MASK_ILL) Strcat(vals[idx], " Ill");
- if (cond & BL_MASK_STUNNED) Strcat(vals[idx], " Hallu");
- if (cond & BL_MASK_HALLU) Strcat(vals[idx], " Stun");
+ if (cond & BL_MASK_STUNNED) Strcat(vals[idx], " Stun");
+ if (cond & BL_MASK_HALLU) Strcat(vals[idx], " Hallu");
if (cond & BL_MASK_SLIMED) Strcat(vals[idx], " Slime");
break;
default: