if (IsAddSub) {
// Negate even elts in C using a mask.
unsigned NumElts = Ty->getVectorNumElements();
- SmallVector<Constant *, 16> NMask;
- Constant *Zero = ConstantInt::get(CGF.Builder.getInt1Ty(), 0);
- Constant *One = ConstantInt::get(CGF.Builder.getInt1Ty(), 1);
- for (unsigned i = 0; i < NumElts; ++i) {
- NMask.push_back(i % 2 == 0 ? One : Zero);
- }
- Value *NegMask = ConstantVector::get(NMask);
+ SmallVector<uint32_t, 16> Indices(NumElts);
+ for (unsigned i = 0; i != NumElts; ++i)
+ Indices[i] = i + (i % 2) * NumElts;
Value *NegC = CGF.Builder.CreateFNeg(C);
Value *FMSub = CGF.Builder.CreateCall(FMA, {A, B, NegC} );
- Res = CGF.Builder.CreateSelect(NegMask, FMSub, Res);
+ Res = CGF.Builder.CreateShuffleVector(FMSub, Res, Indices);
}
}
}
__m512d test_mm512_fmaddsub_pd(__m512d __A, __m512d __B, __m512d __C) {
// CHECK-LABEL: @test_mm512_fmaddsub_pd
- // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // CHECK: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+ // CHECK: shufflevector <8 x double> [[SUB]], <8 x double> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
return _mm512_fmaddsub_pd(__A, __B, __C);
}
__m512d test_mm512_mask_fmaddsub_pd(__m512d __A, __mmask8 __U, __m512d __B, __m512d __C) {
// CHECK-LABEL: @test_mm512_mask_fmaddsub_pd
- // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // CHECK: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+ // CHECK: shufflevector <8 x double> [[SUB]], <8 x double> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: select <8 x i1> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}}
return _mm512_mask_fmaddsub_pd(__A, __U, __B, __C);
}
__m512d test_mm512_mask3_fmaddsub_pd(__m512d __A, __m512d __B, __m512d __C, __mmask8 __U) {
// CHECK-LABEL: @test_mm512_mask3_fmaddsub_pd
- // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // CHECK: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+ // CHECK: shufflevector <8 x double> [[SUB]], <8 x double> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: select <8 x i1> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}}
return _mm512_mask3_fmaddsub_pd(__A, __B, __C, __U);
}
__m512d test_mm512_maskz_fmaddsub_pd(__mmask8 __U, __m512d __A, __m512d __B, __m512d __C) {
// CHECK-LABEL: @test_mm512_maskz_fmaddsub_pd
- // check: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // check: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // check: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // check: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+ // CHECK: shufflevector <8 x double> [[SUB]], <8 x double> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: select <8 x i1> %{{.*}}, <8 x double> %{{.*}}, <8 x double> zeroinitializer
return _mm512_maskz_fmaddsub_pd(__U, __A, __B, __C);
}
__m512d test_mm512_fmsubadd_pd(__m512d __A, __m512d __B, __m512d __C) {
// CHECK-LABEL: @test_mm512_fmsubadd_pd
- // CHECK: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+ // CHECK: shufflevector <8 x double> [[ADD]], <8 x double> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
return _mm512_fmsubadd_pd(__A, __B, __C);
}
__m512d test_mm512_mask_fmsubadd_pd(__m512d __A, __mmask8 __U, __m512d __B, __m512d __C) {
// CHECK-LABEL: @test_mm512_mask_fmsubadd_pd
- // CHECK: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+ // CHECK: shufflevector <8 x double> [[ADD]], <8 x double> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: select <8 x i1> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}}
return _mm512_mask_fmsubadd_pd(__A, __U, __B, __C);
}
__m512d test_mm512_maskz_fmsubadd_pd(__mmask8 __U, __m512d __A, __m512d __B, __m512d __C) {
// CHECK-LABEL: @test_mm512_maskz_fmsubadd_pd
- // CHECK: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+ // CHECK: shufflevector <8 x double> [[ADD]], <8 x double> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: select <8 x i1> %{{.*}}, <8 x double> %{{.*}}, <8 x double> zeroinitializer
return _mm512_maskz_fmsubadd_pd(__U, __A, __B, __C);
}
__m512 test_mm512_fmaddsub_ps(__m512 __A, __m512 __B, __m512 __C) {
// CHECK-LABEL: @test_mm512_fmaddsub_ps
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+ // CHECK: shufflevector <16 x float> [[SUB]], <16 x float> [[ADD]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
return _mm512_fmaddsub_ps(__A, __B, __C);
}
__m512 test_mm512_mask_fmaddsub_ps(__m512 __A, __mmask16 __U, __m512 __B, __m512 __C) {
// CHECK-LABEL: @test_mm512_mask_fmaddsub_ps
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+ // CHECK: shufflevector <16 x float> [[SUB]], <16 x float> [[ADD]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
// CHECK: bitcast i16 %{{.*}} to <16 x i1>
// CHECK: select <16 x i1> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}}
return _mm512_mask_fmaddsub_ps(__A, __U, __B, __C);
}
__m512 test_mm512_mask3_fmaddsub_ps(__m512 __A, __m512 __B, __m512 __C, __mmask16 __U) {
// CHECK-LABEL: @test_mm512_mask3_fmaddsub_ps
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+ // CHECK: shufflevector <16 x float> [[SUB]], <16 x float> [[ADD]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
// CHECK: bitcast i16 %{{.*}} to <16 x i1>
// CHECK: select <16 x i1> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}}
return _mm512_mask3_fmaddsub_ps(__A, __B, __C, __U);
}
__m512 test_mm512_maskz_fmaddsub_ps(__mmask16 __U, __m512 __A, __m512 __B, __m512 __C) {
// CHECK-LABEL: @test_mm512_maskz_fmaddsub_ps
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+ // CHECK: shufflevector <16 x float> [[SUB]], <16 x float> [[ADD]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
// CHECK: bitcast i16 %{{.*}} to <16 x i1>
// CHECK: select <16 x i1> %{{.*}}, <16 x float> %{{.*}}, <16 x float> zeroinitializer
return _mm512_maskz_fmaddsub_ps(__U, __A, __B, __C);
}
__m512 test_mm512_fmsubadd_ps(__m512 __A, __m512 __B, __m512 __C) {
// CHECK-LABEL: @test_mm512_fmsubadd_ps
- // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+ // CHECK: shufflevector <16 x float> [[ADD]], <16 x float> [[SUB]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
return _mm512_fmsubadd_ps(__A, __B, __C);
}
__m512 test_mm512_mask_fmsubadd_ps(__m512 __A, __mmask16 __U, __m512 __B, __m512 __C) {
// CHECK-LABEL: @test_mm512_mask_fmsubadd_ps
- // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+ // CHECK: shufflevector <16 x float> [[ADD]], <16 x float> [[SUB]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
// CHECK: bitcast i16 %{{.*}} to <16 x i1>
// CHECK: select <16 x i1> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}}
return _mm512_mask_fmsubadd_ps(__A, __U, __B, __C);
}
__m512 test_mm512_maskz_fmsubadd_ps(__mmask16 __U, __m512 __A, __m512 __B, __m512 __C) {
// CHECK-LABEL: @test_mm512_maskz_fmsubadd_ps
- // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+ // CHECK: shufflevector <16 x float> [[ADD]], <16 x float> [[SUB]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
// CHECK: bitcast i16 %{{.*}} to <16 x i1>
// CHECK: select <16 x i1> %{{.*}}, <16 x float> %{{.*}}, <16 x float> zeroinitializer
return _mm512_maskz_fmsubadd_ps(__U, __A, __B, __C);
}
__m512d test_mm512_mask3_fmsubadd_pd(__m512d __A, __m512d __B, __m512d __C, __mmask8 __U) {
// CHECK-LABEL: @test_mm512_mask3_fmsubadd_pd
- // CHECK: fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // CHECK: call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x double> %{{.*}}, <8 x double> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <8 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <8 x double> @llvm.fma.v8f64(<8 x double> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}})
+ // CHECK: shufflevector <8 x double> [[ADD]], <8 x double> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: select <8 x i1> %{{.*}}, <8 x double> %{{.*}}, <8 x double> %{{.*}}
return _mm512_mask3_fmsubadd_pd(__A, __B, __C, __U);
}
__m512 test_mm512_mask3_fmsubadd_ps(__m512 __A, __m512 __B, __m512 __C, __mmask16 __U) {
// CHECK-LABEL: @test_mm512_mask3_fmsubadd_ps
- // CHECK: fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
- // CHECK: select <16 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <16 x float> %{{.*}}, <16 x float> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <16 x float> @llvm.fma.v16f32(<16 x float> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}})
+ // CHECK: shufflevector <16 x float> [[ADD]], <16 x float> [[SUB]], <16 x i32> <i32 0, i32 17, i32 2, i32 19, i32 4, i32 21, i32 6, i32 23, i32 8, i32 25, i32 10, i32 27, i32 12, i32 29, i32 14, i32 31>
// CHECK: bitcast i16 %{{.*}} to <16 x i1>
// CHECK: select <16 x i1> %{{.*}}, <16 x float> %{{.*}}, <16 x float> %{{.*}}
return _mm512_mask3_fmsubadd_ps(__A, __B, __C, __U);
__m128d test_mm_mask_fmaddsub_pd(__m128d __A, __mmask8 __U, __m128d __B, __m128d __C) {
// CHECK-LABEL: @test_mm_mask_fmaddsub_pd
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+ // CHECK: shufflevector <2 x double> [[SUB]], <2 x double> [[ADD]], <2 x i32> <i32 0, i32 3>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <2 x i32> <i32 0, i32 1>
// CHECK: select <2 x i1> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}}
__m128d test_mm_mask_fmsubadd_pd(__m128d __A, __mmask8 __U, __m128d __B, __m128d __C) {
// CHECK-LABEL: @test_mm_mask_fmsubadd_pd
- // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+ // CHECK: shufflevector <2 x double> [[ADD]], <2 x double> [[SUB]], <2 x i32> <i32 0, i32 3>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <2 x i32> <i32 0, i32 1>
// CHECK: select <2 x i1> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}}
__m128d test_mm_mask3_fmaddsub_pd(__m128d __A, __m128d __B, __m128d __C, __mmask8 __U) {
// CHECK-LABEL: @test_mm_mask3_fmaddsub_pd
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+ // CHECK: shufflevector <2 x double> [[SUB]], <2 x double> [[ADD]], <2 x i32> <i32 0, i32 3>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <2 x i32> <i32 0, i32 1>
// CHECK: select <2 x i1> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}}
__m128d test_mm_maskz_fmaddsub_pd(__mmask8 __U, __m128d __A, __m128d __B, __m128d __C) {
// CHECK-LABEL: @test_mm_maskz_fmaddsub_pd
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+ // CHECK: shufflevector <2 x double> [[SUB]], <2 x double> [[ADD]], <2 x i32> <i32 0, i32 3>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <2 x i32> <i32 0, i32 1>
// CHECK: select <2 x i1> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}}
__m128d test_mm_maskz_fmsubadd_pd(__mmask8 __U, __m128d __A, __m128d __B, __m128d __C) {
// CHECK-LABEL: @test_mm_maskz_fmsubadd_pd
- // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+ // CHECK: shufflevector <2 x double> [[ADD]], <2 x double> [[SUB]], <2 x i32> <i32 0, i32 3>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <2 x i32> <i32 0, i32 1>
// CHECK: select <2 x i1> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}}
__m256d test_mm256_mask_fmaddsub_pd(__m256d __A, __mmask8 __U, __m256d __B, __m256d __C) {
// CHECK-LABEL: @test_mm256_mask_fmaddsub_pd
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: shufflevector <4 x double> [[SUB]], <4 x double> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
// CHECK: select <4 x i1> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}}
__m256d test_mm256_mask_fmsubadd_pd(__m256d __A, __mmask8 __U, __m256d __B, __m256d __C) {
// CHECK-LABEL: @test_mm256_mask_fmsubadd_pd
- // CHECK: fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: shufflevector <4 x double> [[ADD]], <4 x double> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
// CHECK: select <4 x i1> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}}
__m256d test_mm256_mask3_fmaddsub_pd(__m256d __A, __m256d __B, __m256d __C, __mmask8 __U) {
// CHECK-LABEL: @test_mm256_mask3_fmaddsub_pd
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: shufflevector <4 x double> [[SUB]], <4 x double> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
// CHECK: select <4 x i1> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}}
__m256d test_mm256_maskz_fmaddsub_pd(__mmask8 __U, __m256d __A, __m256d __B, __m256d __C) {
// CHECK-LABEL: @test_mm256_maskz_fmaddsub_pd
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: shufflevector <4 x double> [[SUB]], <4 x double> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
// CHECK: select <4 x i1> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}}
__m256d test_mm256_maskz_fmsubadd_pd(__mmask8 __U, __m256d __A, __m256d __B, __m256d __C) {
// CHECK-LABEL: @test_mm256_maskz_fmsubadd_pd
- // CHECK: fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: shufflevector <4 x double> [[ADD]], <4 x double> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
// CHECK: select <4 x i1> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}}
__m128 test_mm_mask_fmaddsub_ps(__m128 __A, __mmask8 __U, __m128 __B, __m128 __C) {
// CHECK-LABEL: @test_mm_mask_fmaddsub_ps
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+ // CHECK: shufflevector <4 x float> [[SUB]], <4 x float> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
// CHECK: select <4 x i1> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}}
__m128 test_mm_mask_fmsubadd_ps(__m128 __A, __mmask8 __U, __m128 __B, __m128 __C) {
// CHECK-LABEL: @test_mm_mask_fmsubadd_ps
- // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+ // CHECK: shufflevector <4 x float> [[ADD]], <4 x float> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
// CHECK: select <4 x i1> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}}
__m128 test_mm_mask3_fmaddsub_ps(__m128 __A, __m128 __B, __m128 __C, __mmask8 __U) {
// CHECK-LABEL: @test_mm_mask3_fmaddsub_ps
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+ // CHECK: shufflevector <4 x float> [[SUB]], <4 x float> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
// CHECK: select <4 x i1> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}}
__m128 test_mm_maskz_fmaddsub_ps(__mmask8 __U, __m128 __A, __m128 __B, __m128 __C) {
// CHECK-LABEL: @test_mm_maskz_fmaddsub_ps
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+ // CHECK: shufflevector <4 x float> [[SUB]], <4 x float> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
// CHECK: select <4 x i1> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}}
__m128 test_mm_maskz_fmsubadd_ps(__mmask8 __U, __m128 __A, __m128 __B, __m128 __C) {
// CHECK-LABEL: @test_mm_maskz_fmsubadd_ps
- // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+ // CHECK: shufflevector <4 x float> [[ADD]], <4 x float> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
// CHECK: select <4 x i1> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}}
__m256 test_mm256_mask_fmaddsub_ps(__m256 __A, __mmask8 __U, __m256 __B, __m256 __C) {
// CHECK-LABEL: @test_mm256_mask_fmaddsub_ps
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+ // CHECK: shufflevector <8 x float> [[SUB]], <8 x float> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: select <8 x i1> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}}
return _mm256_mask_fmaddsub_ps(__A, __U, __B, __C);
__m256 test_mm256_mask_fmsubadd_ps(__m256 __A, __mmask8 __U, __m256 __B, __m256 __C) {
// CHECK-LABEL: @test_mm256_mask_fmsubadd_ps
- // CHECK: fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+ // CHECK: shufflevector <8 x float> [[ADD]], <8 x float> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: select <8 x i1> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}}
return _mm256_mask_fmsubadd_ps(__A, __U, __B, __C);
__m256 test_mm256_mask3_fmaddsub_ps(__m256 __A, __m256 __B, __m256 __C, __mmask8 __U) {
// CHECK-LABEL: @test_mm256_mask3_fmaddsub_ps
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+ // CHECK: shufflevector <8 x float> [[SUB]], <8 x float> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: select <8 x i1> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}}
return _mm256_mask3_fmaddsub_ps(__A, __B, __C, __U);
__m256 test_mm256_maskz_fmaddsub_ps(__mmask8 __U, __m256 __A, __m256 __B, __m256 __C) {
// CHECK-LABEL: @test_mm256_maskz_fmaddsub_ps
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+ // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+ // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+ // CHECK: shufflevector <8 x float> [[SUB]], <8 x float> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: select <8 x i1> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}}
return _mm256_maskz_fmaddsub_ps(__U, __A, __B, __C);
__m256 test_mm256_maskz_fmsubadd_ps(__mmask8 __U, __m256 __A, __m256 __B, __m256 __C) {
// CHECK-LABEL: @test_mm256_maskz_fmsubadd_ps
- // CHECK: fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+ // CHECK: shufflevector <8 x float> [[ADD]], <8 x float> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: select <8 x i1> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}}
return _mm256_maskz_fmsubadd_ps(__U, __A, __B, __C);
__m128d test_mm_mask3_fmsubadd_pd(__m128d __A, __m128d __B, __m128d __C, __mmask8 __U) {
// CHECK-LABEL: @test_mm_mask3_fmsubadd_pd
- // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+ // CHECK: shufflevector <2 x double> [[ADD]], <2 x double> [[SUB]], <2 x i32> <i32 0, i32 3>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <2 x i32> <i32 0, i32 1>
// CHECK: select <2 x i1> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}}
__m256d test_mm256_mask3_fmsubadd_pd(__m256d __A, __m256d __B, __m256d __C, __mmask8 __U) {
// CHECK-LABEL: @test_mm256_mask3_fmsubadd_pd
- // CHECK: fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.*}}
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: shufflevector <4 x double> [[ADD]], <4 x double> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
// CHECK: select <4 x i1> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}}
__m128 test_mm_mask3_fmsubadd_ps(__m128 __A, __m128 __B, __m128 __C, __mmask8 __U) {
// CHECK-LABEL: @test_mm_mask3_fmsubadd_ps
- // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
+ // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+ // CHECK: shufflevector <4 x float> [[ADD]], <4 x float> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: shufflevector <8 x i1> %{{.*}}, <8 x i1> %{{.*}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
// CHECK: select <4 x i1> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}}
__m256 test_mm256_mask3_fmsubadd_ps(__m256 __A, __m256 __B, __m256 __C, __mmask8 __U) {
// CHECK-LABEL: @test_mm256_mask3_fmsubadd_ps
- // CHECK: fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+ // CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+ // CHECK: shufflevector <8 x float> [[ADD]], <8 x float> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
// CHECK: bitcast i8 %{{.*}} to <8 x i1>
// CHECK: select <8 x i1> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}}
return _mm256_mask3_fmsubadd_ps(__A, __B, __C, __U);
__m128 test_mm_fmaddsub_ps(__m128 a, __m128 b, __m128 c) {
// CHECK-LABEL: test_mm_fmaddsub_ps
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+ // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
// CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+ // CHECK: shufflevector <4 x float> [[SUB]], <4 x float> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
return _mm_fmaddsub_ps(a, b, c);
}
__m128d test_mm_fmaddsub_pd(__m128d a, __m128d b, __m128d c) {
// CHECK-LABEL: test_mm_fmaddsub_pd
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+ // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
// CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+ // CHECK: shufflevector <2 x double> [[SUB]], <2 x double> [[ADD]], <2 x i32> <i32 0, i32 3>
return _mm_fmaddsub_pd(a, b, c);
}
__m128 test_mm_fmsubadd_ps(__m128 a, __m128 b, __m128 c) {
// CHECK-LABEL: test_mm_fmsubadd_ps
// CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+ // CHECK: shufflevector <4 x float> [[ADD]], <4 x float> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
return _mm_fmsubadd_ps(a, b, c);
}
__m128d test_mm_fmsubadd_pd(__m128d a, __m128d b, __m128d c) {
// CHECK-LABEL: test_mm_fmsubadd_pd
// CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+ // CHECK: shufflevector <2 x double> [[ADD]], <2 x double> [[SUB]], <2 x i32> <i32 0, i32 3>
return _mm_fmsubadd_pd(a, b, c);
}
__m256 test_mm256_fmaddsub_ps(__m256 a, __m256 b, __m256 c) {
// CHECK-LABEL: test_mm256_fmaddsub_ps
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+ // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
// CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+ // CHECK: shufflevector <8 x float> [[SUB]], <8 x float> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
return _mm256_fmaddsub_ps(a, b, c);
}
__m256d test_mm256_fmaddsub_pd(__m256d a, __m256d b, __m256d c) {
// CHECK-LABEL: test_mm256_fmaddsub_pd
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
// CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: shufflevector <4 x double> [[SUB]], <4 x double> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
return _mm256_fmaddsub_pd(a, b, c);
}
__m256 test_mm256_fmsubadd_ps(__m256 a, __m256 b, __m256 c) {
// CHECK-LABEL: test_mm256_fmsubadd_ps
// CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+ // CHECK: shufflevector <8 x float> [[ADD]], <8 x float> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
return _mm256_fmsubadd_ps(a, b, c);
}
__m256d test_mm256_fmsubadd_pd(__m256d a, __m256d b, __m256d c) {
// CHECK-LABEL: test_mm256_fmsubadd_pd
// CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: shufflevector <4 x double> [[ADD]], <4 x double> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
return _mm256_fmsubadd_pd(a, b, c);
}
__m128 test_mm_maddsub_ps(__m128 a, __m128 b, __m128 c) {
// CHECK-LABEL: test_mm_maddsub_ps
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+ // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
// CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+ // CHECK: shufflevector <4 x float> [[SUB]], <4 x float> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
return _mm_maddsub_ps(a, b, c);
}
__m128d test_mm_maddsub_pd(__m128d a, __m128d b, __m128d c) {
// CHECK-LABEL: test_mm_maddsub_pd
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+ // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
// CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+ // CHECK: shufflevector <2 x double> [[SUB]], <2 x double> [[ADD]], <2 x i32> <i32 0, i32 3>
return _mm_maddsub_pd(a, b, c);
}
__m128 test_mm_msubadd_ps(__m128 a, __m128 b, __m128 c) {
// CHECK-LABEL: test_mm_msubadd_ps
// CHECK: [[NEG:%.+]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.+}}
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %{{.*}}, <4 x float> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{.*}}, <4 x float> %{{.*}}, <4 x float> %{{.*}})
+ // CHECK: shufflevector <4 x float> [[ADD]], <4 x float> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
return _mm_msubadd_ps(a, b, c);
}
__m128d test_mm_msubadd_pd(__m128d a, __m128d b, __m128d c) {
// CHECK-LABEL: test_mm_msubadd_pd
// CHECK: [[NEG:%.+]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{.+}}
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
- // CHECK: select <2 x i1> <i1 true, i1 false>, <2 x double> %{{.*}}, <2 x double> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{.*}}, <2 x double> %{{.*}}, <2 x double> %{{.*}})
+ // CHECK: shufflevector <2 x double> [[ADD]], <2 x double> [[SUB]], <2 x i32> <i32 0, i32 3>
return _mm_msubadd_pd(a, b, c);
}
__m256 test_mm256_maddsub_ps(__m256 a, __m256 b, __m256 c) {
// CHECK-LABEL: test_mm256_maddsub_ps
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+ // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
// CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+ // CHECK: shufflevector <8 x float> [[SUB]], <8 x float> [[ADD]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
return _mm256_maddsub_ps(a, b, c);
}
__m256d test_mm256_maddsub_pd(__m256d a, __m256d b, __m256d c) {
// CHECK-LABEL: test_mm256_maddsub_pd
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
// CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: shufflevector <4 x double> [[SUB]], <4 x double> [[ADD]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
return _mm256_maddsub_pd(a, b, c);
}
__m256 test_mm256_msubadd_ps(__m256 a, __m256 b, __m256 c) {
// CHECK-LABEL: test_mm256_msubadd_ps
// CHECK: [[NEG:%.+]] = fsub <8 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{.*}}
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
- // CHECK: select <8 x i1> <i1 true, i1 false, i1 true, i1 false, i1 true, i1 false, i1 true, i1 false>, <8 x float> %{{.*}}, <8 x float> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <8 x float> @llvm.fma.v8f32(<8 x float> %{{.*}}, <8 x float> %{{.*}}, <8 x float> %{{.*}})
+ // CHECK: shufflevector <8 x float> [[ADD]], <8 x float> [[SUB]], <8 x i32> <i32 0, i32 9, i32 2, i32 11, i32 4, i32 13, i32 6, i32 15>
return _mm256_msubadd_ps(a, b, c);
}
__m256d test_mm256_msubadd_pd(__m256d a, __m256d b, __m256d c) {
// CHECK-LABEL: test_mm256_msubadd_pd
// CHECK: [[NEG:%.+]] = fsub <4 x double> <double -0.000000e+00, double -0.000000e+00, double -0.000000e+00, double -0.000000e+00>, %{{.+}}
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
- // CHECK: select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %{{.*}}, <4 x double> %{{.*}}
+ // CHECK: [[SUB:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> [[NEG]]
+ // CHECK: [[ADD:%.+]] = call <4 x double> @llvm.fma.v4f64(<4 x double> %{{.*}}, <4 x double> %{{.*}}, <4 x double> %{{.*}})
+ // CHECK: shufflevector <4 x double> [[ADD]], <4 x double> [[SUB]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
return _mm256_msubadd_pd(a, b, c);
}