.....................................
]]);
--- Don't let the player fall into his likely death
-des.teleport_region({ region={01,01,20,19}, region_islev=1, exclude={20,00,70,19}, exclude_islev=1 })
-des.region(selection.area(00,00,36,16),"lit")
-des.levregion({ type="stair-up", region={01,03,20,19}, region_islev=1, exclude={00,00,36,15}, exclude_islev=1 });
-des.levregion({ type="stair-down", region={61,03,75,19}, region_islev=1, exclude={00,00,36,15} })
+-- Don't let the player fall into his likely death; used to explicitly exclude
+-- the town, but that meant that you couldn't teleport out as well as not in.
+des.teleport_region({ region={01,01,20,19}, region_islev=1 })
+des.region(selection.area(01,01,35,17), "lit")
+des.levregion({ type="stair-up", region={01,03,20,19}, region_islev=1,
+ exclude={00,01,36,17} });
+des.levregion({ type="stair-down", region={61,03,75,19}, region_islev=1,
+ exclude={00,01,36,17} })
-- shame we can't make polluted fountains
des.feature("fountain",16,09)
-$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.83 $ $NHDT-Date: 1580476196 2020/01/31 13:09:56 $
+$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.84 $ $NHDT-Date: 1580504296 2020/01/31 20:58:16 $
General Fixes and Modified Features
-----------------------------------
revamp achievement tracking for exploring Mine's End and Sokoban (by acquiring
luckstone and bag of holding or amulet of reflection, respectively)
throttle long worm growth rate and HP accumulation
-poly'd hero was able to zap wands, apply tools, and #rub objects wands without
+poly'd hero was able to zap wands, apply tools, and #rub objects without
having any hands
using nhl_error() to report a Lua processing problem would clobber the stack
level teleporation's "You materialize on a different level!" could be given
out of sequence with other arrival messages
+creating Mine Town variant 1 (Orcish Town) sometimes complained about being
+ unable to place lregion type 1 and failed to have any staircase up
Platform- and/or Interface-Specific Fixes