impose tighter restraints on 'summon nasties', both for spellcasting monsters
and post-Wizard harassment
prevent swallowing monster ending up in a solid wall if it killed vault guard
+fix attached ball getting deallocated if swallowed, going down into a pit,
+ and saving
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
return 1; /* came out of hiding; might need '>' again to go down */
}
+ if (u.ustuck) {
+ You("are %s, and cannot go down.",
+ !u.uswallow ? "being held" : is_animal(u.ustuck->data)
+ ? "swallowed"
+ : "engulfed");
+ return 1;
+ }
+
if (!stairs_down && !ladder_down) {
trap = t_at(u.ux, u.uy);
if (trap && (uteetering_at_seen_pit(trap) || uescaped_shaft(trap))) {
}
}
}
- if (u.ustuck) {
- You("are %s, and cannot go down.",
- !u.uswallow ? "being held" : is_animal(u.ustuck->data)
- ? "swallowed"
- : "engulfed");
- return 1;
- }
if (on_level(&valley_level, &u.uz) && !u.uevent.gehennom_entered) {
You("are standing at the gate to Gehennom.");
pline("Unspeakable cruelty and harm lurk down there.");