- cannot trip over submerged objects when you're water walking
prevent panic if tombstone window cannot be created
clarify travel command behavior in the Guidebook
touch_artifact checks needed when snagging w/bullwhip and stealing
+cannot trip over submerged objects if you're water walking
Platform- and/or Interface-Specific Fixes
if (u.usteed) on_foot = FALSE;
#endif
+ if (otmp && on_foot && !u.uinwater && is_pool(u.ux, u.uy)) otmp = 0;
+
if (otmp && on_foot) { /* trip over something in particular */
/*
If there is only one item, it will have just been named