- use "something" not "it" for this case
else if (cause == ANIMATE_SHATTER)
pline("Instead of shattering, the statue suddenly comes alive!");
else /* cause == ANIMATE_NORMAL */
- You("find %s posing as a statue.", a_monnam(mon));
+ You("find %s posing as a statue.",
+ canspotmon(mon) ? a_monnam(mon) : something);
/* avoid hiding under nothing */
if (x == u.ux && y == u.uy &&
Upolyd && hides_under(youmonst.data) && !OBJ_AT(x, y))