This set is the same as the default ascii symbols except that corner
walls are represented with '+' instead of '-' or '|' so that wall
joins are clearer. The baalz level looks a little better this way,
although not a lot. Unfortunately, most levels look a bit cluttered
with this, so I imagine it won't get a lot of use. At least it
serves as an example of being able to use "'c'" instead of "\123".
Originally I specified every terrain symbol explicitly, which was
how I noticed that S_darkroom and S_vibrating_square weren't being
handled. This has cut it down to just the wall symbols, serving as
explicit example of accepting default symbols for unspecified ones.
S_armor: \x0a # Vert rect with o
S_ring: \x09 # circle with arrow
S_amulet: \x0c # "female" symbol
- S_food: \x05 # club (as in cards)
+ S_food: \x05 # club (as in cards)
S_potion: \xad # upside down '!'
S_scroll: \x0e # musical note
S_wand: \xe7 # greek tau
S_explode9: \047
finish
+start: plain
+ Description: Same as Default symbols, except '+' for corner walls
+ S_tlcorn: '+'
+ S_trcorn: '+'
+ S_blcorn: '+'
+ S_brcorn: '+'
+ S_crwall: '+'
+ S_tuwall: '+'
+ S_tdwall: '+'
+ S_tlwall: '+'
+ S_trwall: '+'
+finish #plain -- other symbols implicitly retain their default values
could duplicate the original (disabled by default; tested for Unix)
default value for vibrating square symbol changed from yellow '^' to purple '~'
allow symbol set values to be specified via char within single quotes
+add symbols set "plain", same as default except it uses '+' for corner walls
Platform- and/or Interface-Specific New Features