== ConvertType(Derived));
// Compute the offset of the virtual base.
- uint64_t Offset;
+ CharUnits Offset;
const ASTRecordLayout &Layout = getContext().getASTRecordLayout(Derived);
if (BaseIsVirtual)
- Offset = Layout.getVBaseClassOffsetInBits(Base);
+ Offset = Layout.getVBaseClassOffset(Base);
else
- Offset = Layout.getBaseClassOffsetInBits(Base);
+ Offset = Layout.getBaseClassOffset(Base);
// Shift and cast down to the base type.
// TODO: for complete types, this should be possible with a GEP.
llvm::Value *V = This;
- if (Offset) {
+ if (Offset.isPositive()) {
const llvm::Type *Int8PtrTy = llvm::Type::getInt8PtrTy(getLLVMContext());
V = Builder.CreateBitCast(V, Int8PtrTy);
- V = Builder.CreateConstInBoundsGEP1_64(V, Offset / 8);
+ V = Builder.CreateConstInBoundsGEP1_64(V, Offset.getQuantity());
}
V = Builder.CreateBitCast(V, ConvertType(Base)->getPointerTo());