// e.g.: int x; char *y = (char*) &x; if (*y) ...
// 'y' => element region. 'x' is its super region.
// We only add one level super region for now.
+
+ // FIXME: maybe multiple level of super regions should be added.
if (const SubRegion *SR = dyn_cast<SubRegion>(R)) {
DRoots.push_back(SR->getSuperRegion());
}
// e.g.: int x; char *y = (char*) &x; if (*y) ...
// 'y' => element region. 'x' is its super region.
// We only add one level super region for now.
+ // FIXME: maybe multiple level of super regions should be added.
if (const SubRegion *SR = dyn_cast<SubRegion>(RX)) {
RegionRoots.push_back(SR->getSuperRegion());
}