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Use int for ScaledBorderAndShadow
author
Grigori Goronzy
<greg@blackbox>
Thu, 6 Aug 2009 11:17:21 +0000
(13:17 +0200)
committer
Grigori Goronzy
<greg@blackbox>
Thu, 6 Aug 2009 11:17:21 +0000
(13:17 +0200)
Convert type for consistency with other booleans/flags that also use
int.
libass/ass_types.h
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diff --git
a/libass/ass_types.h
b/libass/ass_types.h
index cebce9f9a9c1b33504f13188d2fcd8d952260b5b..d6a01110153fc5015cca7c8aa62b5329dcda8d2f 100644
(file)
--- a/
libass/ass_types.h
+++ b/
libass/ass_types.h
@@
-112,7
+112,7
@@
typedef struct ass_track {
int PlayResY;
double Timer;
int WrapStyle;
-
char
ScaledBorderAndShadow;
+
int
ScaledBorderAndShadow;
int default_style; // index of default style
char *name; // file name in case of external subs, 0 for streams