Use int for ScaledBorderAndShadow
authorGrigori Goronzy <greg@blackbox>
Thu, 6 Aug 2009 11:17:21 +0000 (13:17 +0200)
committerGrigori Goronzy <greg@blackbox>
Thu, 6 Aug 2009 11:17:21 +0000 (13:17 +0200)
Convert type for consistency with other booleans/flags that also use
int.

libass/ass_types.h

index cebce9f9a9c1b33504f13188d2fcd8d952260b5b..d6a01110153fc5015cca7c8aa62b5329dcda8d2f 100644 (file)
@@ -112,7 +112,7 @@ typedef struct ass_track {
     int PlayResY;
     double Timer;
     int WrapStyle;
-    char ScaledBorderAndShadow;
+    int ScaledBorderAndShadow;
 
     int default_style;      // index of default style
     char *name;             // file name in case of external subs, 0 for streams