-NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.610 $ $NHDT-Date: 1627505147 2021/07/28 20:45:47 $
+NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.614 $ $NHDT-Date: 1627951222 2021/08/03 00:40:22 $
General Fixes and Modified Features
-----------------------------------
not acid resistance; give both properties, just like for hero
in wizard mode, knowing teleport away spell resulted in ^T always attempting
the spell instead of teleporting on demand
+describe a couple of isolated moat spots on Samurai quest home level as water
+ rather than as moat
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
-/* NetHack 3.7 mkmaze.c $NHDT-Date: 1596498182 2020/08/03 23:43:02 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.114 $ */
+/* NetHack 3.7 mkmaze.c $NHDT-Date: 1627951223 2021/08/03 00:40:23 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.122 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Pasi Kallinen, 2018. */
/* NetHack may be freely redistributed. See license for details. */
; /* fall through to default return value */
else if (Is_juiblex_level(&u.uz))
return "swamp";
- else if (ltyp == MOAT && !Is_medusa_level(&u.uz))
+ else if (ltyp == MOAT && !Is_medusa_level(&u.uz)
+ /* samurai has two moat spots on quest home level that seem
+ silly if described as such (maybe change them to pools?) */
+ && !(Role_if(PM_SAMURAI) && Is_qstart(&u.uz)))
return "moat";
return hliquid("water");