/// Eliminate a redundant shuffle of a horizontal math op.
static SDValue foldShuffleOfHorizOp(SDNode *N) {
- if (N->getOpcode() != ISD::VECTOR_SHUFFLE || !N->getOperand(1).isUndef())
- return SDValue();
+ unsigned Opcode = N->getOpcode();
+ if (Opcode != X86ISD::MOVDDUP)
+ if (Opcode != ISD::VECTOR_SHUFFLE || !N->getOperand(1).isUndef())
+ return SDValue();
SDValue HOp = N->getOperand(0);
if (HOp.getOpcode() != X86ISD::HADD && HOp.getOpcode() != X86ISD::FHADD &&
// When the operands of a horizontal math op are identical, the low half of
// the result is the same as the high half. If the shuffle is also replicating
// low and high halves, we don't need the shuffle.
+ if (Opcode == X86ISD::MOVDDUP) {
+ // movddup (hadd X, X) --> hadd X, X
+ assert((HOp.getValueType() == MVT::v2f64 ||
+ HOp.getValueType() == MVT::v4f64) && "Unexpected type for h-op");
+ return HOp;
+ }
+
// shuffle (hadd X, X), undef, [low half...high half] --> hadd X, X
ArrayRef<int> Mask = cast<ShuffleVectorSDNode>(N)->getMask();
// TODO: Other mask possibilities like {1,1} and {1,0} could be added here,
; SSSE3_FAST-LABEL: hadd_v2f64_scalar_splat:
; SSSE3_FAST: # %bb.0:
; SSSE3_FAST-NEXT: haddpd %xmm0, %xmm0
-; SSSE3_FAST-NEXT: movddup {{.*#+}} xmm0 = xmm0[0,0]
; SSSE3_FAST-NEXT: retq
;
; AVX1_SLOW-LABEL: hadd_v2f64_scalar_splat:
; AVX1_FAST-LABEL: hadd_v2f64_scalar_splat:
; AVX1_FAST: # %bb.0:
; AVX1_FAST-NEXT: vhaddpd %xmm0, %xmm0, %xmm0
-; AVX1_FAST-NEXT: vmovddup {{.*#+}} xmm0 = xmm0[0,0]
; AVX1_FAST-NEXT: retq
;
; AVX2_SLOW-LABEL: hadd_v2f64_scalar_splat:
; SSSE3_FAST: # %bb.0:
; SSSE3_FAST-NEXT: haddpd %xmm0, %xmm0
; SSSE3_FAST-NEXT: haddpd %xmm1, %xmm1
-; SSSE3_FAST-NEXT: movddup {{.*#+}} xmm0 = xmm0[0,0]
-; SSSE3_FAST-NEXT: movddup {{.*#+}} xmm1 = xmm1[0,0]
; SSSE3_FAST-NEXT: retq
;
; AVX-LABEL: hadd_v4f64_scalar_splat: