return getOnesVector(VT, Subtarget->hasInt256(), DAG, dl);
}
- SDValue Broadcast = LowerVectorBroadcast(Op, Subtarget, DAG);
- if (Broadcast.getNode())
+ if (SDValue Broadcast = LowerVectorBroadcast(Op, Subtarget, DAG))
return Broadcast;
unsigned EVTBits = ExtVT.getSizeInBits();
}
// If element VT is < 32 bits, convert it to inserts into a zero vector.
- if (EVTBits == 8 && NumElems == 16) {
- SDValue V = LowerBuildVectorv16i8(Op, NonZeros,NumNonZero,NumZero, DAG,
- Subtarget, *this);
- if (V.getNode()) return V;
- }
+ if (EVTBits == 8 && NumElems == 16)
+ if (SDValue V = LowerBuildVectorv16i8(Op, NonZeros,NumNonZero,NumZero, DAG,
+ Subtarget, *this))
+ return V;
- if (EVTBits == 16 && NumElems == 8) {
- SDValue V = LowerBuildVectorv8i16(Op, NonZeros,NumNonZero,NumZero, DAG,
- Subtarget, *this);
- if (V.getNode()) return V;
- }
+ if (EVTBits == 16 && NumElems == 8)
+ if (SDValue V = LowerBuildVectorv8i16(Op, NonZeros,NumNonZero,NumZero, DAG,
+ Subtarget, *this))
+ return V;
// If element VT is == 32 bits and has 4 elems, try to generate an INSERTPS
- if (EVTBits == 32 && NumElems == 4) {
- SDValue V = LowerBuildVectorv4x32(Op, DAG, Subtarget, *this);
- if (V.getNode())
+ if (EVTBits == 32 && NumElems == 4)
+ if (SDValue V = LowerBuildVectorv4x32(Op, DAG, Subtarget, *this))
return V;
- }
// If element VT is == 32 bits, turn it into a number of shuffles.
SmallVector<SDValue, 8> V(NumElems);
V[i] = Op.getOperand(i);
// Check for elements which are consecutive loads.
- SDValue LD = EltsFromConsecutiveLoads(VT, V, dl, DAG, false);
- if (LD.getNode())
+ if (SDValue LD = EltsFromConsecutiveLoads(VT, V, dl, DAG, false))
return LD;
// Check for a build vector from mostly shuffle plus few inserting.
- SDValue Sh = buildFromShuffleMostly(Op, DAG);
- if (Sh.getNode())
+ if (SDValue Sh = buildFromShuffleMostly(Op, DAG))
return Sh;
// For SSE 4.1, use insertps to put the high elements into the low element.