EndProject\r
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HandBrake.Framework", "HandBrake.Framework\HandBrake.Framework.csproj", "{49AD42C1-BF9B-4D78-A644-020878FAADE6}"\r
EndProject\r
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HandBrakeWPF", "HandBrakeWPF\HandBrakeWPF.csproj", "{DADE66CB-0E12-4959-ADE5-0ACD31D27C59}"\r
+EndProject\r
Global\r
GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
Debug|Any CPU = Debug|Any CPU\r
{49AD42C1-BF9B-4D78-A644-020878FAADE6}.Release|Mixed Platforms.Build.0 = Release|Any CPU\r
{49AD42C1-BF9B-4D78-A644-020878FAADE6}.Release|x64.ActiveCfg = Release|Any CPU\r
{49AD42C1-BF9B-4D78-A644-020878FAADE6}.Release|x86.ActiveCfg = Release|Any CPU\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Debug|Any CPU.ActiveCfg = Debug|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Debug|Mixed Platforms.ActiveCfg = Debug|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Debug|Mixed Platforms.Build.0 = Debug|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Debug|x64.ActiveCfg = Debug|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Debug|x86.ActiveCfg = Debug|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Debug|x86.Build.0 = Debug|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Install|Any CPU.ActiveCfg = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Install|Mixed Platforms.ActiveCfg = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Install|Mixed Platforms.Build.0 = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Install|x64.ActiveCfg = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Install|x86.ActiveCfg = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Install|x86.Build.0 = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.NightlyBuild|Any CPU.ActiveCfg = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.NightlyBuild|Mixed Platforms.ActiveCfg = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.NightlyBuild|Mixed Platforms.Build.0 = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.NightlyBuild|x64.ActiveCfg = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.NightlyBuild|x86.ActiveCfg = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.NightlyBuild|x86.Build.0 = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Release|Any CPU.ActiveCfg = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Release|Mixed Platforms.ActiveCfg = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Release|Mixed Platforms.Build.0 = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Release|x64.ActiveCfg = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Release|x86.ActiveCfg = Release|x86\r
+ {DADE66CB-0E12-4959-ADE5-0ACD31D27C59}.Release|x86.Build.0 = Release|x86\r
EndGlobalSection\r
GlobalSection(SolutionProperties) = preSolution\r
HideSolutionNode = FALSE\r
--- /dev/null
+<ApplicationModel:CaliburnApplication x:Class="HandBrakeWPF.App"\r
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"\r
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" \r
+ xmlns:ApplicationModel="clr-namespace:Caliburn.PresentationFramework.ApplicationModel;assembly=Caliburn.PresentationFramework">\r
+ <Application.Resources>\r
+ \r
+ </Application.Resources>\r
+</ApplicationModel:CaliburnApplication>\r
--- /dev/null
+/* App.xaml.cs $\r
+ This file is part of the HandBrake source code.\r
+ Homepage: <http://handbrake.fr>.\r
+ It may be used under the terms of the GNU General Public License. */\r
+\r
+namespace HandBrakeWPF\r
+{\r
+ using Caliburn.PresentationFramework.ApplicationModel;\r
+\r
+ using HandBrakeWPF.ViewModels;\r
+\r
+ /// <summary>\r
+ /// Interaction logic for App.xaml\r
+ /// </summary>\r
+ public partial class App : CaliburnApplication\r
+ {\r
+ /*\r
+ * TODO:\r
+ * - Setup Castle Windsor support for services.\r
+ * \r
+ * \r
+ */\r
+\r
+\r
+ /// <summary>\r
+ /// Initializes a new instance of the <see cref="App"/> class.\r
+ /// </summary>\r
+ public App()\r
+ {\r
+ }\r
+\r
+ /// <summary>\r
+ /// Create the Root View\r
+ /// </summary>\r
+ /// <returns>\r
+ /// A MainViewMOdel\r
+ /// </returns>\r
+ protected override object CreateRootModel()\r
+ {\r
+ var binder = (DefaultBinder)Container.GetInstance<IBinder>();\r
+\r
+ binder.EnableBindingConventions();\r
+ binder.EnableMessageConventions();\r
+\r
+ return new MainViewModel();\r
+ }\r
+ }\r
+}\r
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>\r
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
+ <PropertyGroup>\r
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>\r
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>\r
+ <ProductVersion>8.0.30703</ProductVersion>\r
+ <SchemaVersion>2.0</SchemaVersion>\r
+ <ProjectGuid>{DADE66CB-0E12-4959-ADE5-0ACD31D27C59}</ProjectGuid>\r
+ <OutputType>WinExe</OutputType>\r
+ <AppDesignerFolder>Properties</AppDesignerFolder>\r
+ <RootNamespace>HandBrakeWPF</RootNamespace>\r
+ <AssemblyName>HandBrakeWPF</AssemblyName>\r
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>\r
+ <TargetFrameworkProfile>Client</TargetFrameworkProfile>\r
+ <FileAlignment>512</FileAlignment>\r
+ <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>\r
+ <WarningLevel>4</WarningLevel>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">\r
+ <PlatformTarget>x86</PlatformTarget>\r
+ <DebugSymbols>true</DebugSymbols>\r
+ <DebugType>full</DebugType>\r
+ <Optimize>false</Optimize>\r
+ <OutputPath>bin\Debug\</OutputPath>\r
+ <DefineConstants>DEBUG;TRACE</DefineConstants>\r
+ <ErrorReport>prompt</ErrorReport>\r
+ <WarningLevel>4</WarningLevel>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">\r
+ <PlatformTarget>x86</PlatformTarget>\r
+ <DebugType>pdbonly</DebugType>\r
+ <Optimize>true</Optimize>\r
+ <OutputPath>bin\Release\</OutputPath>\r
+ <DefineConstants>TRACE</DefineConstants>\r
+ <ErrorReport>prompt</ErrorReport>\r
+ <WarningLevel>4</WarningLevel>\r
+ </PropertyGroup>\r
+ <ItemGroup>\r
+ <Reference Include="Caliburn.Core">\r
+ <HintPath>..\libraries\caliburn\Caliburn.Core.dll</HintPath>\r
+ </Reference>\r
+ <Reference Include="Caliburn.ModelFramework">\r
+ <HintPath>..\libraries\caliburn\Caliburn.ModelFramework.dll</HintPath>\r
+ </Reference>\r
+ <Reference Include="Caliburn.PresentationFramework">\r
+ <HintPath>..\libraries\caliburn\Caliburn.PresentationFramework.dll</HintPath>\r
+ </Reference>\r
+ <Reference Include="Microsoft.Practices.ServiceLocation">\r
+ <HintPath>..\libraries\caliburn\Microsoft.Practices.ServiceLocation.dll</HintPath>\r
+ </Reference>\r
+ <Reference Include="System" />\r
+ <Reference Include="System.Data" />\r
+ <Reference Include="System.Xml" />\r
+ <Reference Include="Microsoft.CSharp" />\r
+ <Reference Include="System.Core" />\r
+ <Reference Include="System.Xml.Linq" />\r
+ <Reference Include="System.Data.DataSetExtensions" />\r
+ <Reference Include="System.Xaml">\r
+ <RequiredTargetFramework>4.0</RequiredTargetFramework>\r
+ </Reference>\r
+ <Reference Include="WindowsBase" />\r
+ <Reference Include="PresentationCore" />\r
+ <Reference Include="PresentationFramework" />\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <ApplicationDefinition Include="App.xaml">\r
+ <Generator>MSBuild:Compile</Generator>\r
+ <SubType>Designer</SubType>\r
+ </ApplicationDefinition>\r
+ <Compile Include="App.xaml.cs">\r
+ <DependentUpon>App.xaml</DependentUpon>\r
+ <SubType>Code</SubType>\r
+ </Compile>\r
+ <Compile Include="ViewModels\MainViewModel.cs" />\r
+ <Compile Include="Views\MainView.xaml.cs">\r
+ <DependentUpon>MainView.xaml</DependentUpon>\r
+ </Compile>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Compile Include="Properties\AssemblyInfo.cs">\r
+ <SubType>Code</SubType>\r
+ </Compile>\r
+ <Compile Include="Properties\Resources.Designer.cs">\r
+ <AutoGen>True</AutoGen>\r
+ <DesignTime>True</DesignTime>\r
+ <DependentUpon>Resources.resx</DependentUpon>\r
+ </Compile>\r
+ <Compile Include="Properties\Settings.Designer.cs">\r
+ <AutoGen>True</AutoGen>\r
+ <DependentUpon>Settings.settings</DependentUpon>\r
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>\r
+ </Compile>\r
+ <EmbeddedResource Include="Properties\Resources.resx">\r
+ <Generator>ResXFileCodeGenerator</Generator>\r
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>\r
+ </EmbeddedResource>\r
+ <None Include="Properties\Settings.settings">\r
+ <Generator>SettingsSingleFileGenerator</Generator>\r
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>\r
+ </None>\r
+ <AppDesigner Include="Properties\" />\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Page Include="Views\MainView.xaml">\r
+ <SubType>Designer</SubType>\r
+ <Generator>MSBuild:Compile</Generator>\r
+ </Page>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Folder Include="Model\" />\r
+ </ItemGroup>\r
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />\r
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
+ Other similar extension points exist, see Microsoft.Common.targets.\r
+ <Target Name="BeforeBuild">\r
+ </Target>\r
+ <Target Name="AfterBuild">\r
+ </Target>\r
+ -->\r
+</Project>
\ No newline at end of file
--- /dev/null
+using System.Reflection;\r
+using System.Resources;\r
+using System.Runtime.CompilerServices;\r
+using System.Runtime.InteropServices;\r
+using System.Windows;\r
+\r
+// General Information about an assembly is controlled through the following \r
+// set of attributes. Change these attribute values to modify the information\r
+// associated with an assembly.\r
+[assembly: AssemblyTitle("HandBrake")]\r
+[assembly: AssemblyDescription("A WPF MVVM based GUI for HandBrake.")]\r
+[assembly: AssemblyConfiguration("")]\r
+[assembly: AssemblyCompany("HandBrake Team")]\r
+[assembly: AssemblyProduct("HandBrake")]\r
+[assembly: AssemblyCopyright("Copyright © HandBrake Team 2011")]\r
+[assembly: AssemblyTrademark("")]\r
+[assembly: AssemblyCulture("")]\r
+\r
+// Setting ComVisible to false makes the types in this assembly not visible \r
+// to COM components. If you need to access a type in this assembly from \r
+// COM, set the ComVisible attribute to true on that type.\r
+[assembly: ComVisible(false)]\r
+\r
+//In order to begin building localizable applications, set \r
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file\r
+//inside a <PropertyGroup>. For example, if you are using US english\r
+//in your source files, set the <UICulture> to en-US. Then uncomment\r
+//the NeutralResourceLanguage attribute below. Update the "en-US" in\r
+//the line below to match the UICulture setting in the project file.\r
+\r
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]\r
+\r
+\r
+[assembly: ThemeInfo(\r
+ ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located\r
+ //(used if a resource is not found in the page, \r
+ // or application resource dictionaries)\r
+ ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located\r
+ //(used if a resource is not found in the page, \r
+ // app, or any theme specific resource dictionaries)\r
+)]\r
+\r
+\r
+// Version information for an assembly consists of the following four values:\r
+//\r
+// Major Version\r
+// Minor Version \r
+// Build Number\r
+// Revision\r
+//\r
+// You can specify all the values or you can default the Build and Revision Numbers \r
+// by using the '*' as shown below:\r
+// [assembly: AssemblyVersion("1.0.*")]\r
+[assembly: AssemblyVersion("0.9.5.0")]\r
+[assembly: AssemblyFileVersion("0.9.5.0")]\r
--- /dev/null
+//------------------------------------------------------------------------------\r
+// <auto-generated>\r
+// This code was generated by a tool.\r
+// Runtime Version:4.0.30319.1\r
+//\r
+// Changes to this file may cause incorrect behavior and will be lost if\r
+// the code is regenerated.\r
+// </auto-generated>\r
+//------------------------------------------------------------------------------\r
+\r
+namespace HandBrakeWPF.Properties\r
+{\r
+\r
+\r
+ /// <summary>\r
+ /// A strongly-typed resource class, for looking up localized strings, etc.\r
+ /// </summary>\r
+ // This class was auto-generated by the StronglyTypedResourceBuilder\r
+ // class via a tool like ResGen or Visual Studio.\r
+ // To add or remove a member, edit your .ResX file then rerun ResGen\r
+ // with the /str option, or rebuild your VS project.\r
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]\r
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]\r
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]\r
+ internal class Resources\r
+ {\r
+\r
+ private static global::System.Resources.ResourceManager resourceMan;\r
+\r
+ private static global::System.Globalization.CultureInfo resourceCulture;\r
+\r
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]\r
+ internal Resources()\r
+ {\r
+ }\r
+\r
+ /// <summary>\r
+ /// Returns the cached ResourceManager instance used by this class.\r
+ /// </summary>\r
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]\r
+ internal static global::System.Resources.ResourceManager ResourceManager\r
+ {\r
+ get\r
+ {\r
+ if ((resourceMan == null))\r
+ {\r
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HandBrakeWPF.Properties.Resources", typeof(Resources).Assembly);\r
+ resourceMan = temp;\r
+ }\r
+ return resourceMan;\r
+ }\r
+ }\r
+\r
+ /// <summary>\r
+ /// Overrides the current thread's CurrentUICulture property for all\r
+ /// resource lookups using this strongly typed resource class.\r
+ /// </summary>\r
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]\r
+ internal static global::System.Globalization.CultureInfo Culture\r
+ {\r
+ get\r
+ {\r
+ return resourceCulture;\r
+ }\r
+ set\r
+ {\r
+ resourceCulture = value;\r
+ }\r
+ }\r
+ }\r
+}\r
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>\r
+<root>\r
+ <!-- \r
+ Microsoft ResX Schema \r
+ \r
+ Version 2.0\r
+ \r
+ The primary goals of this format is to allow a simple XML format \r
+ that is mostly human readable. The generation and parsing of the \r
+ various data types are done through the TypeConverter classes \r
+ associated with the data types.\r
+ \r
+ Example:\r
+ \r
+ ... ado.net/XML headers & schema ...\r
+ <resheader name="resmimetype">text/microsoft-resx</resheader>\r
+ <resheader name="version">2.0</resheader>\r
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>\r
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>\r
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>\r
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>\r
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">\r
+ <value>[base64 mime encoded serialized .NET Framework object]</value>\r
+ </data>\r
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">\r
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>\r
+ <comment>This is a comment</comment>\r
+ </data>\r
+ \r
+ There are any number of "resheader" rows that contain simple \r
+ name/value pairs.\r
+ \r
+ Each data row contains a name, and value. The row also contains a \r
+ type or mimetype. Type corresponds to a .NET class that support \r
+ text/value conversion through the TypeConverter architecture. \r
+ Classes that don't support this are serialized and stored with the \r
+ mimetype set.\r
+ \r
+ The mimetype is used for serialized objects, and tells the \r
+ ResXResourceReader how to depersist the object. This is currently not \r
+ extensible. For a given mimetype the value must be set accordingly:\r
+ \r
+ Note - application/x-microsoft.net.object.binary.base64 is the format \r
+ that the ResXResourceWriter will generate, however the reader can \r
+ read any of the formats listed below.\r
+ \r
+ mimetype: application/x-microsoft.net.object.binary.base64\r
+ value : The object must be serialized with \r
+ : System.Serialization.Formatters.Binary.BinaryFormatter\r
+ : and then encoded with base64 encoding.\r
+ \r
+ mimetype: application/x-microsoft.net.object.soap.base64\r
+ value : The object must be serialized with \r
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter\r
+ : and then encoded with base64 encoding.\r
+\r
+ mimetype: application/x-microsoft.net.object.bytearray.base64\r
+ value : The object must be serialized into a byte array \r
+ : using a System.ComponentModel.TypeConverter\r
+ : and then encoded with base64 encoding.\r
+ -->\r
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">\r
+ <xsd:element name="root" msdata:IsDataSet="true">\r
+ <xsd:complexType>\r
+ <xsd:choice maxOccurs="unbounded">\r
+ <xsd:element name="metadata">\r
+ <xsd:complexType>\r
+ <xsd:sequence>\r
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />\r
+ </xsd:sequence>\r
+ <xsd:attribute name="name" type="xsd:string" />\r
+ <xsd:attribute name="type" type="xsd:string" />\r
+ <xsd:attribute name="mimetype" type="xsd:string" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ <xsd:element name="assembly">\r
+ <xsd:complexType>\r
+ <xsd:attribute name="alias" type="xsd:string" />\r
+ <xsd:attribute name="name" type="xsd:string" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ <xsd:element name="data">\r
+ <xsd:complexType>\r
+ <xsd:sequence>\r
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />\r
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />\r
+ </xsd:sequence>\r
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />\r
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />\r
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ <xsd:element name="resheader">\r
+ <xsd:complexType>\r
+ <xsd:sequence>\r
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />\r
+ </xsd:sequence>\r
+ <xsd:attribute name="name" type="xsd:string" use="required" />\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ </xsd:choice>\r
+ </xsd:complexType>\r
+ </xsd:element>\r
+ </xsd:schema>\r
+ <resheader name="resmimetype">\r
+ <value>text/microsoft-resx</value>\r
+ </resheader>\r
+ <resheader name="version">\r
+ <value>2.0</value>\r
+ </resheader>\r
+ <resheader name="reader">\r
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>\r
+ </resheader>\r
+ <resheader name="writer">\r
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>\r
+ </resheader>\r
+</root>
\ No newline at end of file
--- /dev/null
+//------------------------------------------------------------------------------\r
+// <auto-generated>\r
+// This code was generated by a tool.\r
+// Runtime Version:4.0.30319.1\r
+//\r
+// Changes to this file may cause incorrect behavior and will be lost if\r
+// the code is regenerated.\r
+// </auto-generated>\r
+//------------------------------------------------------------------------------\r
+\r
+namespace HandBrakeWPF.Properties\r
+{\r
+\r
+\r
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]\r
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]\r
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase\r
+ {\r
+\r
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));\r
+\r
+ public static Settings Default\r
+ {\r
+ get\r
+ {\r
+ return defaultInstance;\r
+ }\r
+ }\r
+ }\r
+}\r
--- /dev/null
+<?xml version='1.0' encoding='utf-8'?>\r
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">\r
+ <Profiles>\r
+ <Profile Name="(Default)" />\r
+ </Profiles>\r
+ <Settings />\r
+</SettingsFile>
\ No newline at end of file
--- /dev/null
+<StyleCopSettings Version="4.3" />
\ No newline at end of file
--- /dev/null
+/* MainViewModel.cs $\r
+ This file is part of the HandBrake source code.\r
+ Homepage: <http://handbrake.fr>.\r
+ It may be used under the terms of the GNU General Public License. */\r
+\r
+namespace HandBrakeWPF.ViewModels\r
+{\r
+ using Caliburn.Core;\r
+\r
+ /// <summary>\r
+ /// HandBrakes Main Window\r
+ /// </summary>\r
+ public class MainViewModel : PropertyChangedBase\r
+ {\r
+ /// <summary>\r
+ /// HandBrakes Main Window Title\r
+ /// </summary>\r
+ private string windowName;\r
+\r
+ /// <summary>\r
+ /// Initializes a new instance of the <see cref="MainViewModel"/> class.\r
+ /// </summary>\r
+ public MainViewModel()\r
+ {\r
+ this.WindowTitle = "HandBrake WPF Test Application";\r
+ }\r
+\r
+ /// <summary>\r
+ /// Gets or sets TestProperty.\r
+ /// </summary>\r
+ public string WindowTitle\r
+ {\r
+ get\r
+ {\r
+ return this.windowName;\r
+ }\r
+\r
+ set\r
+ {\r
+ if (!object.Equals(this.windowName, value))\r
+ {\r
+ this.windowName = value;\r
+ this.NotifyOfPropertyChange("TestProperty");\r
+ }\r
+ }\r
+ }\r
+ }\r
+}\r
--- /dev/null
+<Window x:Class="HandBrakeWPF.Views.MainView"\r
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"\r
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"\r
+ Title="{Binding Path=WindowTitle}" Height="300" Width="300">\r
+ <Grid>\r
+ <TextBlock Text="{Binding Path=WindowTitle}" /> \r
+ </Grid>\r
+</Window>\r
--- /dev/null
+/* MainView.xaml.cs $\r
+ This file is part of the HandBrake source code.\r
+ Homepage: <http://handbrake.fr>.\r
+ It may be used under the terms of the GNU General Public License. */\r
+\r
+namespace HandBrakeWPF.Views\r
+{\r
+ using System.Windows;\r
+\r
+ /// <summary>\r
+ /// Interaction logic for MainView.xaml\r
+ /// </summary>\r
+ public partial class MainView : Window\r
+ {\r
+ /// <summary>\r
+ /// Initializes a new instance of the <see cref="MainView"/> class.\r
+ /// </summary>\r
+ public MainView()\r
+ {\r
+ InitializeComponent();\r
+ }\r
+ }\r
+}\r