<Someone> reported that dipping acid in a fountain did not always destroy
the acid. It might be best to have get_wet call useup in this case, but
that would require more work.
avoid a message about an invisible monster looking much better
player polymorphed as a xorn could not pick up items in pits
don't display "turns to flee" message for a mimicing mimic
+dipping acid in a fountain could cause an explosion but not destroy the potion
Platform- and/or Interface-Specific Fixes
if(in_town(u.ux, u.uy))
(void) angry_guards(FALSE);
return;
- } else if (get_wet(obj) && !rn2(2))
+ } else if (get_wet(obj)) {
+ if (obj->otyp == POT_ACID) { /* Acid and water don't mix */
+ useup(obj);
+ return;
+ } else if (!rn2(2)) /* no further effect */
return;
-
- /* Acid and water don't mix */
- if (obj->otyp == POT_ACID) {
- useup(obj);
- return;
}
switch (rnd(30)) {