..
ENDMAP
+
+REPLACE_TERRAIN:(0,0,75,19), ' ', ('.', unlit), 5%
+
# Since there are no stairs, this forces the hero's initial placement
TELEPORT_REGION:(69,16,69,16),(0,0,0,0)
PORTAL:(0,0,75,19),(65,13,75,19),"air"
|...............|
-----------------
ENDMAP
+
+IF [75%] {
+ TERRAIN:fillrect (17,14, 30,18),'.'
+ TERRAIN:fillrect (44,14, 57,18),'.'
+ WALLIFY
+
+ $hall = selection:floodfill(37,18)
+ LOOP [6 + 3d4] {
+ MONSTER:('A',"Angel"),rndcoord($hall),noalign,hostile
+ [50%]: MONSTER:random,rndcoord($hall),hostile
+ }
+}
+
# Rider locations
$place = { (23,9),(37,14),(51,9) }
SHUFFLE: $place