{ "soundcard", "type of sound card to use", 20, SET_IN_FILE },
#endif
{ "symset", "load a set of display symbols from the symbols file", 70, SET_IN_GAME },
- { "roguesymset", "load a set of rogue display symbols from the roguesym file", 70,
+ { "roguesymset", "load a set of rogue display symbols from the symbols file", 70,
#ifdef REINCARNATION
SET_IN_GAME },
#else
#ifdef ASCIIGRAPH
if (!symset) load_symset("IBMGraphics", FALSE);
- if (!roguesymset) load_symset("IBMGraphics", TRUE);
+ if (!roguesymset) load_symset("RogueIBM", TRUE);
switch_graphics(TRUE);
#endif